Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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Evade dexterity quirk
WiMak
Posts: 359 ★★
I’ve noticed this for quite a while when it comes to champs with passive evades but now it also is occurring with dexterity as well...
Not only are our champs getting pushed back a lot further wild evading blasts (Ironman sp1, more pronounced with IP sp1, cable sp1...) but the Time it takes for us to recover from the evade and be able to retaliate is extended. This is the part that has REALLY affected passive evades but I’m now noticing it with dexterity as well.
Good example:
SS against cable sp1- if SS passive evade does NOT trigger and you dex away from the last part of his blasts, you can charge in immediately and start hitting him. If PASSIVE evade triggers, not only are you pushed way farther back but there’s also a MAJOR delay before you’re able to charge at Him. So much of a delay That not only is cable able to recover but also initiate an attack on you… and you just are able to block.
Recently, I’ve noticed dexterity is also pushing you further away from champs. Even noticed it while evading(dex) Electra SP1. Evading both shurikens, I was pushed so far back by the time I reach her she was already blocking. Even if I just block the first one evade the second I was still pushed far enough back so by the time I got to her I was parried. NEVER had that issue before.
This problem, combined with the AI faster recovery is... let’s go with annoying. Pretty big “change” in game play. Hoping it’s just a bug and not intended.
Not only are our champs getting pushed back a lot further wild evading blasts (Ironman sp1, more pronounced with IP sp1, cable sp1...) but the Time it takes for us to recover from the evade and be able to retaliate is extended. This is the part that has REALLY affected passive evades but I’m now noticing it with dexterity as well.
Good example:
SS against cable sp1- if SS passive evade does NOT trigger and you dex away from the last part of his blasts, you can charge in immediately and start hitting him. If PASSIVE evade triggers, not only are you pushed way farther back but there’s also a MAJOR delay before you’re able to charge at Him. So much of a delay That not only is cable able to recover but also initiate an attack on you… and you just are able to block.
Recently, I’ve noticed dexterity is also pushing you further away from champs. Even noticed it while evading(dex) Electra SP1. Evading both shurikens, I was pushed so far back by the time I reach her she was already blocking. Even if I just block the first one evade the second I was still pushed far enough back so by the time I got to her I was parried. NEVER had that issue before.
This problem, combined with the AI faster recovery is... let’s go with annoying. Pretty big “change” in game play. Hoping it’s just a bug and not intended.
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Comments
Also different champs have different dash backs, so that should be considered too.
But again, my issue was with recent changes I’ve noticed with dexterity. I’ve been playing the game for three years, 750k player (not bragging just context)... well aware of champ specific idiosyncrasies. I’m talking about a change I’ve noticed quite recently, across the board, regardless of champ, respective to dexterity evade
Im hav no isuse with dex only. If im using spidey with ikow of and Not a bug
What I'm saying is that it's only pronounced for multi-hit specials because the champ won't take into account the ability to evade at the very end, and will restart the animation for each new projectile. So the very last projectile will trigger a new animation, so the recovery time will be a lot larger.
Also, it might be something similar with the dex issues, because you can definitely time it so that the dex only happens at the tail end of the animation and you can punish, say Elektra's sp1 (which I sometimes get, sometimes don't), if you know what I'm saying. Dexing at the very start of it will naturally lead to a longer retaliation time.
I think it is lag related. Been having lags n framedrops since 20.0 and that's also wjen this started.
PS: Been playing for 3,5 years too, seen it all too.