AQ paths vs Time.

With the announcement of map 7 I'd like to share some issues about map 6. The main issue with map 6 is time.

The difficulty is not awful, the hardest part is having to stay up late or even wake up in the middle of the night to clear link nodes or move, so you can complete the map. Time should not be a factor only difficulty. We need better map designs, or a larger energy pool. ports are a great way to cut down on unnecessary nodes
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