Very disappointed from variant difficulty
King363672
Member Posts: 403 ★★★
Providing a tough and enjoyable content is a good thing but this level difficulty is insane . There are so many action games with good fights and story and popular than this but no one give this type of difficulty it's really insane totally a money grab thing . All players are not end game players or highly skilled even a highly skilled cannot complete this . I think only 8-10% player base can complete this difficulty with the power of money . Developer should think about this give difficulty that atleast 50% players base can clear that . providing only hard content is not so good thing .it should be fun . Providing hard content is not creative .
Boss with health more than 400k and attack 17k is really a lazy thought . Do something atleast more than 50% player can complete . Every time I see something new it's only about high difficulty ,high difficulty and high difficulty. And stupid will say they informed . Informing doesn't mean they can do anything .
Let's place a boss with health 700k and attack 50k and informed that it's tough .it's wrong .
Boss with health more than 400k and attack 17k is really a lazy thought . Do something atleast more than 50% player can complete . Every time I see something new it's only about high difficulty ,high difficulty and high difficulty. And stupid will say they informed . Informing doesn't mean they can do anything .
Let's place a boss with health 700k and attack 50k and informed that it's tough .it's wrong .
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Comments
Build your roster and get better at the game. This difficulty is meant to be very tough. Some of the best players are finding it tough and you can see it on youtube. If you aren't ready, clear the parts you can and work towards the rest. The event isn't going anywhere anytime soon so you have plenty of time to build up too it.
I don’t see how the rewards match the difficulty. We’ve seen several quests in the past with the same or around the same 6* shards for waaaaaaaaaaaay less work/difficulty. If this is for those members with deep rosters of more than 2 of each class 5* at rank 4 or higher, then why would they want to work so hard for a measly 5* crystal?
The rank up gems ...have you seen the youtubers T4 stash ??? Stacked with T4 if every class and hundreds of T4 shard crystals and full T4 CC’s. They have billions in gold. Would it be helpful to not use some materials...I guess. They have to sell CC because they have so many, so maybe it’s not worth it to them either. I can tell you right now that they’ll do it JUST for he 6* shards.
You would be wrong. They'll do it for the challenge and the rank up gems and awakening gem. They don't have billions either. Only 1 youtuber is close to that and that is the crystal opening whale. Brian Grant only has 8mil in gold if you watched his video. Rank up gems still require you pay the gold cost of the rank up and then you have to put the ISO8 in as well so there are resources that are to be used. Plus there are only so many of the rank up gems, they will still use materials on other champs at some point.
You are way over exaggerating.
When lol came out it was considered unbeatable for a long time eventually more and more beat it thousands didn't quit then instead they adapted why would they quit now
You are not understanding what I am trying to say .
I am saying put content that every mid player can enjoy have fun little challenging with some tricky nodes .
Did an initial run of chapter 1 with 6* beast and WS, 5* 4/55 iceman and 4* KM (and a 3/45 HE but he honestly didn’t do that great on the paths I chose). And I’m not the most skilled either, far from it.
So you'd be happy if there were nothing in the game for people who want this kind of content... until you are at a stage where you can complete it? If 50% of the player base could complete this quest it would be one more boring chore for a lot of players and the rewards would be far less significant. We have lots of that content already. Eventually if you keep playing this quest will be easy. No one in the game even has a r3 6*. The game progresses. New permanent content should be relevant for a long time, therefore it has to be end game. It'll still be there when you are ready for it. If 50% of the player base could complete it there would be not point in making it permanent. That's why we have EQ and side quests and previous permanent content.
You mean like master mode and uncollected EQ?
Treat these back issues style of quests as a sort of follow up to LoL and suddenly you won’t be so frustrated you can’t do them yet, and if you are, well I don’t know what to tell you.... you get the equivalent of 22 T2a and 2 and a bit T5b, that’s more than LoL so why should any old kid that got a little lucky with their 5*s be able to roll up and steam roll in a week.
Ok they should provide this type of difficulty and 10%player base will find it great rest will try to do and will be unable to do it and then 70 to 80% will leave
I wish I had known this years ago when I started playing.
The ultron bosses don’t even have lvl3 active so just bait the specials.
Most fights are around 100-250 hits with r4 champs which is reasonable.
Just wish the energy cost was lower
it has a breakdown of just how valuble the rewards are and shows why it is as hard as it is.
https://forums.playcontestofchampions.com/en/discussion/comment/638901#Comment_638901
They should have come up with this idea I hope.
Simply - high end gamers will play variant level
Mid rangers will play some what less difficulty level than variant
After some days as mid rangers will progress they will have chance to variant level difficulty to finish