Anti-Venom Character Idea
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This was suggested by @Iron_Patriot_is_lit
Eddie Brock is cured of his cancer by Martin LI (Mr. Negative). Mac Gargon/Venom attacks Brock, and the symbiote attempts to merge with Brock. A new symbiote is formed from the remnants of the Venom symbiote and white blood cells. This creates, Anti-Venom.
Passive: Anti-Venoms touch can heal anyone from there injuries. He regenerates 500 health every 10 seconds
Passive: Anti-Venom is immune to fire, making him incinerate immune.
Passive: if Anti-Venom is bleeding, degenerating, or under the effects of poison, he has an 100% chance to stop all debuffs.
Each debuff will take different amounts of time. Anti-Venom can stop one debuff every 5-15 sec. Once all debuffs are gone, he will continue his time towards his passive regeneration.
Passive:Anti-Venom is immune to Spider-Man's senses, making all spiderverse characters evades fail.
Camoflauge: Anti-Venom has the ability of turing invisible. Lasts for 10 sec, Does not stack.
To activate, dash back and hold block. After ten seconds is up, there will be a 20 sec cool down. While invisible, all attacks have a 25% chance to miss
Anti-Effect: All special attacks for Anti-Venom heal him and the opponent for 300 health, but the opponent suffers from a 6% increased taken damage. Can stack 17 times for a 102% damage increase.
Heavy Attack: Anti-Venom's fingers grow large, and he swipes at the opponent fast twice. 15% Chance to recover 300 Health
Special 1: Anti-Venom slashes at the opponent three times, then applies the Anti Effect by 6%.
Special 2: Anti-Venom slashes the opponent into the air with an uppercut, then he uses three tendrils to impale the opponent and slams them down. Applies the Anti effect by 12%
Special 3: Anti-Venom traps the opponent in many tendrils and lash's out in a barrage of attacks, then throws the opponent across the arena. Applies the Anti effect by 18%. This also activates Camouflage whether the cool down is done or not.
Signature Ability:
Anti-Venom can stop TWO debuffs every 0-10 sec. Every healed debuff grants Anti-Venom 300 Health. So two debuffs at time mean he will recover 600 health every 0-10 sec.
Synergies: Venom, Carnage: Klyntar Warriors
Martin Li/Mr. Negative: Origin
Ghost Rider: Bikers
This is the best I can do. Agree or disagree? Let me know in the comments. Also If you have a suggestion, please tell me here: https://forums.playcontestofchampions.com/en/discussion/107396/what-charater-should-i-create-for-the-charater-wishlist-thread#latest
Thanks!
-XxLoganTDCxX
Eddie Brock is cured of his cancer by Martin LI (Mr. Negative). Mac Gargon/Venom attacks Brock, and the symbiote attempts to merge with Brock. A new symbiote is formed from the remnants of the Venom symbiote and white blood cells. This creates, Anti-Venom.
Passive: Anti-Venoms touch can heal anyone from there injuries. He regenerates 500 health every 10 seconds
Passive: Anti-Venom is immune to fire, making him incinerate immune.
Passive: if Anti-Venom is bleeding, degenerating, or under the effects of poison, he has an 100% chance to stop all debuffs.
Each debuff will take different amounts of time. Anti-Venom can stop one debuff every 5-15 sec. Once all debuffs are gone, he will continue his time towards his passive regeneration.
Passive:Anti-Venom is immune to Spider-Man's senses, making all spiderverse characters evades fail.
Camoflauge: Anti-Venom has the ability of turing invisible. Lasts for 10 sec, Does not stack.
To activate, dash back and hold block. After ten seconds is up, there will be a 20 sec cool down. While invisible, all attacks have a 25% chance to miss
Anti-Effect: All special attacks for Anti-Venom heal him and the opponent for 300 health, but the opponent suffers from a 6% increased taken damage. Can stack 17 times for a 102% damage increase.
Heavy Attack: Anti-Venom's fingers grow large, and he swipes at the opponent fast twice. 15% Chance to recover 300 Health
Special 1: Anti-Venom slashes at the opponent three times, then applies the Anti Effect by 6%.
Special 2: Anti-Venom slashes the opponent into the air with an uppercut, then he uses three tendrils to impale the opponent and slams them down. Applies the Anti effect by 12%
Special 3: Anti-Venom traps the opponent in many tendrils and lash's out in a barrage of attacks, then throws the opponent across the arena. Applies the Anti effect by 18%. This also activates Camouflage whether the cool down is done or not.
Signature Ability:
Anti-Venom can stop TWO debuffs every 0-10 sec. Every healed debuff grants Anti-Venom 300 Health. So two debuffs at time mean he will recover 600 health every 0-10 sec.
Synergies: Venom, Carnage: Klyntar Warriors
Martin Li/Mr. Negative: Origin
Ghost Rider: Bikers
This is the best I can do. Agree or disagree? Let me know in the comments. Also If you have a suggestion, please tell me here: https://forums.playcontestofchampions.com/en/discussion/107396/what-charater-should-i-create-for-the-charater-wishlist-thread#latest
Thanks!
-XxLoganTDCxX
-1
Comments
All I’m gonna say
One problem. With the Collector being such a huge cash grab due to his degen, Kabam will not add anyone that’s immune to degen.
Ant Man
Signature: Pysm Gas Control
When Attacked: Ant-Man alters his size to avoid incoming attacks. All attacks have a 50% chance to “glance” Glancing attacks cannot be critical, deal 50% reduced damage, and opponents ability accuracy is reduced by 50%.
Passive
Ant-Man either shrinks to evade projectile based attack by 65%. Any attack made by a larger opponent has 50% reduced ability accuary. Villains suffer an additional 15% ability accuary reduction.
At the beginning of the fight, if Ant-Man is facing a larger opponent, he greatly increases his size and is considered larger than the opponent for the rest of the fight.
All Attack:
Critical hits and light attacks have a 50% chance to “fatigue” the opponent. Fatigued opponents suffer -50% ability accuary reduction and cannot crit for 5 seconds.
SP1: Shrinking to a molecular level, then growing to his giant form, An-Man triggers. his heavy attack “stagger” and 50% chance to stun for 5seconds,
SP2: All Fatigue charges on opponent expire and posion opponent for 800 poision damage, per charge, over 8 seconds.
Causes Stagger.
SP3. If opponent is fatigued, Ant-Many gains 1000 atk per charge. Causes all fatigue charges to expire and deal an additional 500 damage, as a burst of energy, per charge. This attack deals double double damage against tech opponent,
NEW SYNERGY:
Shield Agent Lvl.3
Wasp: All champions gain 15%’increased ability accuary.
Ant-Man, Wasp & Ghost:
Trio gains an additional 25% ability accuary.
I’m not saying it’s bad, I’m just pointing that out.