**KNOWN ISSUE**
An unknown error has resulted in Grandmaster Gauntlet progress being reset for a portion of our playerbase. As a result, we will be temporarily removing the Grandmaster Gauntlet as a playable mode. The mode will be reinstated when the team has resolved the issues.
**KNOWN ISSUE**
There appears to be a bug causing missing VFX (visual effects) for a number of elements including traps, phasing and some blocking animations.
The team is aware and looking into the cause of the issue.

much needed change to health and revives

Really think the health and revive system needs a complete overhaul.
The tiny points most add are virtually useless to those like me who have champs with high health points.
What I think should happen is they should shift from a point based system to a % based system.
have level one be like 15 or 20% level 2 35-40% level 3 50% and level 4 75% . have same percentages across the board. reg potions and revives and aq/aw potions and revives both single and team. sure most likely have to charge a little more but would be worth it.
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