**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Champions Requirements

I appriciate guidelines in this post: https://playcontestofchampions.com/dev-diary-added-difficulty/

But, the results are far away from keep this game balanced and entertaing.

Do you want to refresh some content?
Do you want to us have to use more deeply our roster?

Why don't set up a "extreme mode" or variant or so on with requirements of 2 or 3 star champions?

This game should be for "collectors" who like rank up even lower tier champions only for satisfaction.
A well-balanced difficulty for 2 or 3 star (proportional to variant for who has 5 star 5/65) could still probe gamers skill but it can also be played by newer player, or a veteran with 2 o 3 star maxed out roster.


These new difficulty are only a way to amuse 0.1% of buying players that have a lot of 5/65 top .champions

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