I think it would help a lot of people struggling with content that don't have the resources to buy the T2 Alphas and T5 Cats that are basically mandatory to do any of the end-game content.
Look... those of us that have been gaming for a long time know what happens when you increase the level cap.
Trust me. It's not something you want.
If level caps are raised, it needs to be in the first year. As levels raise, so does the potency of your character.
The best example of this is when TBC came out for WoW. WoW did not see an expansion for a long time after release. Because of that, a ton of end game content had been created. When TBC came out, all of the time spent into your character became instantly worthless. TBC greens were better than end game purples.
Remember how we felt when 6*s came out? It'll be so much worse. Think end game content is hard now? Just wait.
For years, the balance has been around being level 60. Advancement comes with star level and new champs. There is no reason to upset this meta.
@Hamin I see your point, but additional levels would only bring more energy points and possibly more mastery points and inventory caps. My only issue with higher levels is the fear that they would make the quests longer making the extra energy useless.
Comments
/continue discussion below
Trust me. It's not something you want.
If level caps are raised, it needs to be in the first year. As levels raise, so does the potency of your character.
The best example of this is when TBC came out for WoW. WoW did not see an expansion for a long time after release. Because of that, a ton of end game content had been created. When TBC came out, all of the time spent into your character became instantly worthless. TBC greens were better than end game purples.
Remember how we felt when 6*s came out? It'll be so much worse. Think end game content is hard now? Just wait.
For years, the balance has been around being level 60. Advancement comes with star level and new champs. There is no reason to upset this meta.