**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Champion Revamp ideas: Old Man Logan (Version 2)
Mathking13
Posts: 988 ★★★
So. Around about a month before this post was submitted, I made a post on how I thought Old Man Logan could be buffed without completely changing his whole ability set.
Now I've thought about it, there are some changes I wanted to make to that. Some MAJOR changes.
Again, note that I will not be the maddest person if Kabam does not buff OML in this way, or any way that makes him more viable. He still has use and I plan to have him in my team when I go for my run of Realm of Legends. That passive regen is amazing. Just that damage is horrible...
oh yeah if you see values/names in {curly brackets}, that means that those values/names are sort of placeholders, with the values/names inside being what I think would work.
Passive - {Pacifism Mode}
Passive - {Violence Mode}
Pacifism Charges
Special 1
Special 2
Special 3
Now I've thought about it, there are some changes I wanted to make to that. Some MAJOR changes.
Again, note that I will not be the maddest person if Kabam does not buff OML in this way, or any way that makes him more viable. He still has use and I plan to have him in my team when I go for my run of Realm of Legends. That passive regen is amazing. Just that damage is horrible...
oh yeah if you see values/names in {curly brackets}, that means that those values/names are sort of placeholders, with the values/names inside being what I think would work.
Passive - {Pacifism Mode}
- Old Man Logan starts out in this mode.
- While in this mode, Old Man Logan gains the ability to Passively Regenerate ( {0.8%} + [{0.05%} per Pacifism Charge] ) of health per second). This regeneration cannot be brought below 0 (passive Regeneration multiplier cannot go into negatives). Also, the Regeneration reduction effects of Poison and Petrify debuffs is reduced by {40%}
- Being in this Mode also allows him to shrug off Debuff effects of indefinite duration with a {50%} chance, and reduce the duration of debuffs of finite duration (except for Stun) by {75%}.
- Old Man Logan gains Pacifism Charges each time he is struck (with a block or otherwise) (with a % chance).
- Each Pacifism Charge increases Old Man Logan's Armor Rating by {5%} and Reduce enemy Critical Chance by {5%}
Passive - {Violence Mode}
- While in this mode, Old Man Logan gains a Passive Fury and Cruelty, giving him an extra ( {60%} + [{5%} per Pacifism Charge] ) Attack and ( {75%} + [{10%} per Pacifism Charge] ) Critical Damage while he is in this Mode.
- Being in this Mode makes Old Man Logan {immune} to Attack and Critical Rating/Chance Reduction effects.
- Old Man Logan gains {Pacifism Charges} every {1} consecutive second while blocking, as well as gaining one charge when activating a Special 2 or 3.
Pacifism Charges
- Limit of {10}. {12} seconds after limit is reached, Old Man Logan will switch forms.
Special 1
- {70%} chance to inflict Bleed, dealing {225%} of Attack as damage over {5} seconds.
Special 2
- Each hit has a {70%} chance to inflict Bleed, dealing {200%} of Attack as damage over {5} seconds.
- If no stacks of Bleed are inflicted by this special attack (by immunities or otherwise), Armor Break is inflicted instead with a {100%} chance, reducing Armor Rating by {1500}.
Special 3
- Infilcts Bleed with a {100%} chance, dealing {400%} of Attack as damage over {7} seconds. If an Immunity stops this from happening, Armor Break is inflicted instead, reducing Armor Rating by {2500}. Ability Accuracy Reduction cannot reduce the chance of Armor Break being inflicted, but can influence the chance of Bleed being inflicted.
0