Quality of Life Change: Don't lock champs in AQ/AW from non-alliance content.
SuperSleight
Member Posts: 53 ★
More and more content is being added to the game in addition to the regular monthly events and story mode (such as celebrity challenges, boss rushes, Ultron's Assault, etc.), and more difficulty is being added to AQ and AW. I think it no longer makes sense to lock champs in AQ and AW attack and defense (that's 11 champs!) from being able to join non-alliance content. It makes progressing extremely difficult for everyone.
In my case, I'm trying to begin Labyrinth of Legends, but when AW is on all my best champs are locked and I'm stuck.
I can understand not allowing champs in AQ to be used in AW and vise-versa, but I think alliance content and *non*-alliance content is a natural divide for allowing champs in both.
I really hope you consider this change. Thanks!
In my case, I'm trying to begin Labyrinth of Legends, but when AW is on all my best champs are locked and I'm stuck.
I can understand not allowing champs in AQ to be used in AW and vise-versa, but I think alliance content and *non*-alliance content is a natural divide for allowing champs in both.
I really hope you consider this change. Thanks!
18
Comments
it’s always a bummer when you want to work on some extra non-alliance content, but can’t due to certain champs being locked into alliance content. It would be great to see the implementation of your proposal.
If you do all game modes you only need 16 champs in total. That is not a crazy amount of champs.
Just do the highest content (uncollected eq) on the 'rest' days.
You should be able to atleast be able to make a full functional team that is at most 1 rank lower than your highest possible ranks.
And how many of those 150+ champs are actually worth ranking up? Some players are severely limited by their luck in their hero crystal pulls. Some nodes and defenders really require certain counter champs. Some quests have class or rarity gates like in the variants and act 6, and some paths beyond those gates again require certain champ counters. It also takes a lot of time to gain rank-up materials once you finally do pull useful champs.
In my case, yes my roster has improved dramatically since I first posted. It still doesn't mean I can choose to do any content whenever I want. For both AQ and AW, for the paths I'm assigned and AW defenders I need to place, also accounting for diversity within the alliance, etc, there are champs locked in there that I want to be able to use. I might only want 1 or 2 of those locked champs, I might want 5, it all depends on the content I want to tackle. At my progression level I've got a lot of act 6 to do.
There's a related issue that is also really unnecessary. I can place defenders in AW and before war starts I can use them in quests, which is good. But before placement, if any of those champs are in a quest, they can't be placed in defense. Why not? Let me place them, and whenever I finish the quest they're in, then let them be locked. Of course it could be avoided altogether if there was no AQ/AW lock-in in the first place.
So instead I'm just sitting in the forums posting while I wait for my energy to refill or I'm tagged in a chat room.
AQ and War having different champs? Totally fine. Otherwise no more locked champs please.