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EQ thorns path help

Hey, I’ve 100% the first 2 chapters. There’s no point in me attempting to 100% the last chapter until I complete this path. The only counter to thorns I have is quake( awakened) at 4/40. Which I really need to practice quaking. I have a 5/50 awakened domino. With her I just use Heaney and specials. Are there any other champs that inflict damage without contact? Cold snap is my next issue 😩

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    PlagueisBanePlagueisBane Posts: 232
    edited December 2018
    used hyp for Ghulk, SS for iceman, blade/gr for juggs/MDK/GR and LC for MS.

    a stacked quake should work as well. I split the arc overload path,so 3 fights in thorns, 3 fights in arc overload.
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    RaganatorRaganator Posts: 2,507 ★★★★★
    Do you have a RH? If so, add him to the team to get extra damage out of domino's heavy.
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    GildenlowGildenlow Posts: 691 ★★★
    Massacre after the l1 reduces the abilities, he was useful against hulk and modok.
    Sabretooth for iceman, easy.
    Cap iw l1 is awesome for this node.
    And finally I ended some fights with void, just wait for the debuffs to make their job, constantly parry so the damage is bigger.
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    SighsohardSighsohard Posts: 666 ★★★
    Make sure you split the path and don’t do all 6 thorns nodes in one run.
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    JakearoundJakearound Posts: 411 ★★★
    Thanks for that I for Sighsohard, I’m a bit bull headed when it come to the game and I would have tried to push through the whole path and then get pissed doing it. I’ll take your advice when I get to the path.
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    RiderofHellRiderofHell Posts: 4,402 ★★★★★
    What about AA?
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    JRock808JRock808 Posts: 1,149 ★★★★
    What about AA?

    Gulk is poison immune, ice is double immune, gr and ms are bleed immune,

    It could work for jugs and modok
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    GildenlowGildenlow Posts: 691 ★★★
    I just did the second part of thorns and did it all with sabretooth, I had luck he got 6 charges so I was able to stack 17 furies, after that on the thorns node, just parry y medium hit, when critical it caused 7,5k damage, so it was super fast and easy
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    krauserhuntkrauserhunt Posts: 365 ★★
    There are some clear counters for Thorns node but I'll just mention the ones that I used.
    First off, I did the path in 2 runs -

    For Ghulk and Juggs - Blade with Parry Bleeds (Mephisto synergy for mystics)
    For Iceman - Hyperion (Only SP3, somehow his SP3 took no thorns damage)

    Next Run,
    For Modok, Blade with GR synergy (Again, Parry -> Bleed)
    For GR and MS - Hyperion with SP3 + Iceman

    I still dont know why Hyperion takes no thorns damage on SP3.
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    RiderofHellRiderofHell Posts: 4,402 ★★★★★
    JRock808 wrote: »
    What about AA?

    Gulk is poison immune, ice is double immune, gr and ms are bleed immune,

    It could work for jugs and modok

    Of course i wasnt gonna use on ghulk or ice or GR or MS i have blade for that so he isnt duped my 5* lol
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    RiderofHellRiderofHell Posts: 4,402 ★★★★★
    There are some clear counters for Thorns node but I'll just mention the ones that I used.
    First off, I did the path in 2 runs -

    For Ghulk and Juggs - Blade with Parry Bleeds (Mephisto synergy for mystics)
    For Iceman - Hyperion (Only SP3, somehow his SP3 took no thorns damage)

    Next Run,
    For Modok, Blade with GR synergy (Again, Parry -> Bleed)
    For GR and MS - Hyperion with SP3 + Iceman

    I still dont know why Hyperion takes no thorns damage on SP3.

    You could easily spam his sp1 has it doesnt take damage lmao
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    Alex_sc11Alex_sc11 Posts: 191
    I did it in one path with this team:

    4* r5 Black Widow
    4* r5 Quake
    5* r3 Quake
    5* r4 Arcangel
    4* r5 Medusa (for Darkhawk)

    The Quake+Widow Synergy was key.

    For the Hulk Ragnarok used BW
    For the Iceman I did it with 5* Quake, waited out the coldsnap (which took like 40 %)
    For the Jugger and Modok Aarcangel
    For the GR the 5* Quake I slipped with a parry and died, finished him with the BW
    For the Morningstar I used the 4* Quake
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    Alex_sc11Alex_sc11 Posts: 191
    Also, if you have Bishop, he should mitigate the damage after his sp1
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    krauserhuntkrauserhunt Posts: 365 ★★
    edited December 2018
    There are some clear counters for Thorns node but I'll just mention the ones that I used.
    First off, I did the path in 2 runs -

    For Ghulk and Juggs - Blade with Parry Bleeds (Mephisto synergy for mystics)
    For Iceman - Hyperion (Only SP3, somehow his SP3 took no thorns damage)

    Next Run,
    For Modok, Blade with GR synergy (Again, Parry -> Bleed)
    For GR and MS - Hyperion with SP3 + Iceman

    I still dont know why Hyperion takes no thorns damage on SP3.

    You could easily spam his sp1 has it doesnt take damage lmao

    I believe there is a punch in his sp1 which takes thorns damage. I know because I used it first time and got wrecked.
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    Timone147Timone147 Posts: 1,276 ★★★★
    edited December 2018
    I said it somewhere else but an effective counter I found was Cap IW. His health is high and attack damage output. You just combine parry+pacify with his heavy. Get to sp2 and game over. By splitting the paths he clears both halves without dieing. Honestly even with MS/Iceman I dont think he lost half his health in either path(R4 5* btw).
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    JgrnotJgrnot Posts: 43
    Used Elektra with resonate. Lost some health on some fights but walked through it mostly.
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    RiderofHellRiderofHell Posts: 4,402 ★★★★★
    There are some clear counters for Thorns node but I'll just mention the ones that I used.
    First off, I did the path in 2 runs -

    For Ghulk and Juggs - Blade with Parry Bleeds (Mephisto synergy for mystics)
    For Iceman - Hyperion (Only SP3, somehow his SP3 took no thorns damage)

    Next Run,
    For Modok, Blade with GR synergy (Again, Parry -> Bleed)
    For GR and MS - Hyperion with SP3 + Iceman

    I still dont know why Hyperion takes no thorns damage on SP3.

    You could easily spam his sp1 has it doesnt take damage lmao

    I believe there is a punch in his sp1 which takes thorns damage. I know because I used it first time and got wrecked.

    Ya but at times my hyp punch misses a frame and smacks the air instead lmao
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    krauserhuntkrauserhunt Posts: 365 ★★
    There are some clear counters for Thorns node but I'll just mention the ones that I used.
    First off, I did the path in 2 runs -

    For Ghulk and Juggs - Blade with Parry Bleeds (Mephisto synergy for mystics)
    For Iceman - Hyperion (Only SP3, somehow his SP3 took no thorns damage)

    Next Run,
    For Modok, Blade with GR synergy (Again, Parry -> Bleed)
    For GR and MS - Hyperion with SP3 + Iceman

    I still dont know why Hyperion takes no thorns damage on SP3.

    You could easily spam his sp1 has it doesnt take damage lmao

    I believe there is a punch in his sp1 which takes thorns damage. I know because I used it first time and got wrecked.

    Ya but at times my hyp punch misses a frame and smacks the air instead lmao

    I'm not sure how you deal with that because if you miss that punch, you miss the entire sp1, the AI blocks it and you'll be combo'ed into Oblivion.
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    GildenlowGildenlow Posts: 691 ★★★
    Timone147 wrote: »
    I said it somewhere else but an effective counter I found was Cap IW. His health is high and attack damage output. You just combine parry+pacify with his heavy. Get to sp2 and game over. By splitting the paths he clears both halves without dieing. Honestly even with MS/Iceman I dont think he lost half his health in either path(R4 5* btw).

    I agree with this. Cap iw is just awesome.
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    Omega Red. Parry and heavy. Takes no damage from any hits with tentacle hits so makes them all easier fights.
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    Dibley3087Dibley3087 Posts: 129
    Thais for all the help and info. I just need to come to terms that I don’t have the right champs and strong enough Roster. Believe me I’ve tried loads of times. Hey ho
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    Elektra
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    Dibley3087Dibley3087 Posts: 129
    I’ll give her a go
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