Dungeon Do-Over
Game team should consider a mechanism to leave the first Room of a Dungeon before fighting occurs. Many of my in game friends have lost interest in dungeons as a game mode, so I find myself often “rolling the dice” on a partner.
Nothing quite as frustrating as a non-responsive partner who doesn’t move off the start in Room 1. There should be a way to punt that partner and that dungeon with no refresh penalty.
I’m not impugning anyone’s motives: surely, people have dropped signals, crying kids, angry spouses and all kinds of reasons they can’t do a dungeon they thought they could do. But that shouldn’t penalize their partners.
Dr. Zola