**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

DH-DV seeking members

DH-DV is seeking 2 highly skill members. Tier1 AW and full t4cc when we want it. Hit 3-5% SA most times. Line app is a must. Friend Me in game or in line. Spade

Comments

  • "Kabam Mike, You said this...
    The amount of items that any user can use remains the same, so every Alliance Member can still only Revive/Heal 15 times. This hasn't changed. Additionally, 5 Minibosses doesn't mean that any one person will be taking on more than 1.

    The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there."

    Nobody stops playing after dying or losing to a defender because the player has to clear their path to usually free up another memeber of their team. However, by taking away defender kills point, along with the new scoring for 50k per attacker kills, you have effectively turn Alliance War to Roster battle. We all know that the team with the highest rating will typically have the best roster. So with everything being equal, Boss kill = 60k, Exploration = 90k, defender placed = 7,500, Attacker kills = 7,500. Your tie breakers then comes to defender ratings and defender diversity. This is great if the teams that are facing each other are at equal strength but since the alliance matching is random and rarely are the teams are at equal strength this gives the higher rated alliance a significant advantage with little or no way for the lower rated alliance can counter it. The difference maker and what makes Alliance War fun was knowing that a lower rated alliance can still win by limiting their DKs, especially if the higher rated alliance are just a bunch of guys with little of no skills. There has to be something in favor of the underdog that is outside the game that gives them a chance. You guys put favorites and underdogs in the game by your +/- you display when ppl match. You guys like to mention, the spirit of the game, what about the underdogs. What chance are you giving them when your alliance match sets them up to fail.

    I believe your issue may be that you don't have another slots to include Defender Kills as part of the point systems. Please create and add defender kills with 100poits per DKs and keep all the other scoring the same.

    If you don't, you are now creating an atmosphere that is going to further encourage Alliance swapping.
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