Suggestion list for better game play !!!!
Elad17
Member Posts: 332 ★★
Alliance Quest. Limit energy cycle to 30 mins permanently.
Alliance war. Limit energy cycle to 30 mins permanently.
Arenas all rewards have been updated as I know but maybe think more or grandmaster crystal shards instead of PHC shard for the uncollected.
Legend Runs. Make it only fastest time for Master. Heroic is such a bore as it’s just a time waste and energy waste.
Anything else you can suggest then leave a post!!!!
Alliance war. Limit energy cycle to 30 mins permanently.
Arenas all rewards have been updated as I know but maybe think more or grandmaster crystal shards instead of PHC shard for the uncollected.
Legend Runs. Make it only fastest time for Master. Heroic is such a bore as it’s just a time waste and energy waste.
Anything else you can suggest then leave a post!!!!
1
Comments
2) Fix the connection issues
3) Adjust milestone awards in 5* arena.... really PHC? It Should be 1000-1500 3* shards. With the presence of kill squads abecoming more common, it shouldn’t hurt the integrity of the progression. Also, increase either the BC or units per milestone slightly.
4) Increase gold for missions, arena and just in general.
5) Freeze AW points between seasons... there should be no movement in brackets between seasons, period. This will prevent sandbagging and force top alliance to face top alliances within season and prevent top alliance dropping brackets for easy wins and higher scores.
2.allow at least 10 energy refill for aq
for higher maps or allow buying of
Aq energy refills for working ppl.
3.either increase summoner level cap of 60
Or stop giving xp boosts which are of no use to level 60 player. Or allow exchanges
Of xp boosts with something worthwhile.
4.make featured champs not contain
Any from basic pool else do not charge
Extra 5k shards.
5.allow class specific pull else the rng
Forces players to become class heavy
On one kind of class champion only like
One person keeps pulling mutant or tech
Or science for too long. This not only
Prevents player to not have variety but
It also means person who has too many
Champs of same class cannot gather enough class catalysts which hampers
His further growth as well as progression.
If however class specific pull is introduced
Then a player can pick a science next
time a skill then cosmic next time n so on.
This way he at least won't be lacking
Variety or class catalysts for ranking up.
6.after spending all most full energy
And doing both sides earning a meagre
1500 fragments of class catalysts is
Sheer waste of time energy efforts.
At least give half the fragments so that
Two runs forms one complete class
Catalyst as Not everyone is placed on
High alliances that they could be sitting
On expiring catalysts.