Suggestion list for better game play !!!!

Elad17Elad17 Member Posts: 332 ★★
Alliance Quest. Limit energy cycle to 30 mins permanently.

Alliance war. Limit energy cycle to 30 mins permanently.

Arenas all rewards have been updated as I know but maybe think more or grandmaster crystal shards instead of PHC shard for the uncollected.

Legend Runs. Make it only fastest time for Master. Heroic is such a bore as it’s just a time waste and energy waste.

Anything else you can suggest then leave a post!!!!

Comments

  • Elad17Elad17 Member Posts: 332 ★★
    Glory purchases. I was under the assumption when you buy in bulk it should get cheaper no? Why does it cost double when you buy max quantity ?
  • Parodical_Sun1Parodical_Sun1 Member Posts: 143
    There is too many inconsistency issues, I have a problem with certain insane buffers on nodes like the no hit bleed buffers, when in the very beginning of fights in AQ and in EQ, your champ losing health without even being hit,as well as some champs being given unstoppable buffers,who are not originally “unstoppable.”
  • Midknight007Midknight007 Member Posts: 770 ★★★
    edited January 2019
    1) Fix the lag
    2) Fix the connection issues
    3) Adjust milestone awards in 5* arena.... really PHC? It Should be 1000-1500 3* shards. With the presence of kill squads abecoming more common, it shouldn’t hurt the integrity of the progression. Also, increase either the BC or units per milestone slightly.
    4) Increase gold for missions, arena and just in general.
    5) Freeze AW points between seasons... there should be no movement in brackets between seasons, period. This will prevent sandbagging and force top alliance to face top alliances within season and prevent top alliance dropping brackets for easy wins and higher scores.
  • _I__I_ Member Posts: 306
    1.do away with level 1 2 alliance pots if number limitations remains 15 only.

    2.allow at least 10 energy refill for aq
    for higher maps or allow buying of
    Aq energy refills for working ppl.

    3.either increase summoner level cap of 60
    Or stop giving xp boosts which are of no use to level 60 player. Or allow exchanges
    Of xp boosts with something worthwhile.

    4.make featured champs not contain
    Any from basic pool else do not charge
    Extra 5k shards.

    5.allow class specific pull else the rng
    Forces players to become class heavy
    On one kind of class champion only like
    One person keeps pulling mutant or tech
    Or science for too long. This not only
    Prevents player to not have variety but
    It also means person who has too many
    Champs of same class cannot gather enough class catalysts which hampers
    His further growth as well as progression.
    If however class specific pull is introduced
    Then a player can pick a science next
    time a skill then cosmic next time n so on.
    This way he at least won't be lacking
    Variety or class catalysts for ranking up.

    6.after spending all most full energy
    And doing both sides earning a meagre
    1500 fragments of class catalysts is
    Sheer waste of time energy efforts.
    At least give half the fragments so that
    Two runs forms one complete class
    Catalyst as Not everyone is placed on
    High alliances that they could be sitting
    On expiring catalysts.
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