Quality of Life changes to MCOC
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Arena
- Remove the need to get to the infinite streak, let us start with the 3x multiplier. Arena is the area of the game where the players focus the least and people would like it to be like that. Also, remove deathmatches. With more 5/65s people cannot fully use their rosters (in some cases)
Content
- Please do not approach the second Back Issues Variant as you did with the first. For a Limited Time Event, you purposely lowered Magik's and Iceman's sig ability so we do not suffer from "fun and interactive" content. However, you did not seem to care about "fun and interactive" content when creating Variant (i.e. Korg flare, Electro flare - just to name a few).
If I missed anything else, please feel free to add more.
- Remove the need to get to the infinite streak, let us start with the 3x multiplier. Arena is the area of the game where the players focus the least and people would like it to be like that. Also, remove deathmatches. With more 5/65s people cannot fully use their rosters (in some cases)
Content
- Please do not approach the second Back Issues Variant as you did with the first. For a Limited Time Event, you purposely lowered Magik's and Iceman's sig ability so we do not suffer from "fun and interactive" content. However, you did not seem to care about "fun and interactive" content when creating Variant (i.e. Korg flare, Electro flare - just to name a few).
If I missed anything else, please feel free to add more.
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1
Comments
You seem to miss the point. It's not a matter of being "strong enough" to complete it. It's fun and interactive content that you cannot play around. Now tell me, have you 100% Variant yet?