Any reason for paths that cannot be scouted?

krauserhuntkrauserhunt Member Posts: 365 ★★
Hi Kabam / Fellow Summoners

Do we know why we have paths that cannot be scouted (ie Act ch 5.4), it is not like it remains a mystery for long once the guides have been put online / youtubers do their initial run?

Is this a trend that will be carried on in future?
Is there any plan to remove this in current Act 5.4? (Like temporary energy reductions)

I dont have a huge issue with this but it is ANNOYING. Also, if there are any items that spawn on paths cannot be collected because we cannot see what has spawned and where.

Thoughts/Opinions/Feedback?

Comments

  • krauserhuntkrauserhunt Member Posts: 365 ★★
    Also, I just did 100% of 5.3 and now all paths are locked forever, lol. What is this sorcery?
    We should be able to re-run the paths when and if we want.
  • gannicus0830gannicus0830 Member Posts: 648 ★★★★
    The answer(s) to your questions are simple; to increase the likelihood that you will spend items/units and, consequently, money. That's it. As for re-running paths, they don't want you able to farm resources and items for free too much. Again, money.
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