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Wasp petrify debuff not working at all

Wasp has a synergy with IMIW as shown below, allowing wasp to inflict petrify when intercepting, reducing regen and power gains by 100% for 8 seconds.
This means that when petrify is inflicted, power gains or regeneration should go to 0, and even reverse as I have one point in despair. As shown in the 3 videos below, this definitely isn't the case. The first video was taken in AQ, and happens about 27 seconds in. King Groot has regen at 68 health per tick, but petrify only brings it down to 65 health per tick.
The second video was taken in the uncollected EQ, against Deadpool X-force. He gains power when he falls under 30% health, so if petrify is active the power gain should go to 0. This happens towards the end at about 37 seconds.
The last video was also captured in the uncollected EQ, against Ironman. It happens around 36 seconds in, when Ironman gets his arc overload. His regen is also almost unaffected.
With petrify working properly, wasp could be a possible counter against some regen champs. Could someone please take a look at this? Thank you!


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    GamerGamer Posts: 10,482 ★★★★★
    Wasp also need to have a hige combos to revere it. What Ikow of don’t hav wasp so can’t be totalt sure
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    InimicoInimico Posts: 52
    The first screenshot shows the description of the synergy, and nowhere does it say a combo is needed. It just says 100% reduction in the effectiveness of power gain and regeneration.
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    Luke208080Luke208080 Posts: 103
    The combo meter impacts the petrify from her s2. Not the petrify from synergy, as OP points out. But I wonder if that is what is goofed up in the code implementation.
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    InimicoInimico Posts: 52
    Can anyone verify this bug? Or if a mod could bring this to the team’s attention that would be great thanks (:
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    Helicopter_dugdugdugHelicopter_dugdugdug Posts: 555 ★★★
    It means the same petrify from her specials . Description is not correct
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    InimicoInimico Posts: 52
    Looking at the video against ironman, arc overload was healing at 1374 health per tick. I had a combo of 19-20 and the regen dropped to 1302 and didn’t change even as my combo increased. 1302/1374 = 94.75%, consistent with the decrease for despair. If it is affected by the combo meter, the regen should definitely drop even more.
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