Developers plz stop spamming unstoppable to everything and everyone
Belfigor
Member Posts: 157 ★
I know you just see it as another variable and you use it in your rng when you decide to give bosses abilities etc, but it is really annoying as the unstoppable force/power "blessed" by Cyttorak, the most powerful demon in marvel universe gets diluted by half every time it is shared.
That is the reason Cain took back the power he shared with his best friend black tom cassidy and threw the cyttorak gem into space so he would never be so weak ever again and that was when he only shared it with 1 person, not 50 lol.
the unstoppable force is unique, it is like the phoenix force, you cant just hand it out like candy to everyone, it is ridiculous.
Im fine with other version of the juggernaut like with how many ironman and spidey there is and I would not be annoyed with those juggie versions having unstoppable, other than that it should only be colossus(the time he had the power), juggie and black tom in various version who should have this power.
This is not about it hard to play against or such nonsense, inf cap nullify it easily, it is the part where you use it willy-nilly and pretty much give it to most new champs and boss nodes.
recently, Diablo unstoppable? lol Korg unstoppable? lol
not even hulk can stop juggernaut unless hulk smash the planet asunder and the vacuum of space prevent juggernaut from moving forward, but you give it to Diablo lol and old man with his potions :P
Name it something else(Rush? stoneskin? :P ) and have the real unstoppable from juggie etc overpower and nullify that.
If not then why not give NC evade to Thor ? Thor can move as fast as a lightning strike with is 220 000 miles per hour.
Why not spin the rng machine and handout other rare abilities to other champions? (you already did that with regen btw)
I know your devs will not read this, they are most likely out looking for what super car they will buy next week after cowhale bought some crystals :P but I had to write as it has bugging for a long time.
That is the reason Cain took back the power he shared with his best friend black tom cassidy and threw the cyttorak gem into space so he would never be so weak ever again and that was when he only shared it with 1 person, not 50 lol.
the unstoppable force is unique, it is like the phoenix force, you cant just hand it out like candy to everyone, it is ridiculous.
Im fine with other version of the juggernaut like with how many ironman and spidey there is and I would not be annoyed with those juggie versions having unstoppable, other than that it should only be colossus(the time he had the power), juggie and black tom in various version who should have this power.
This is not about it hard to play against or such nonsense, inf cap nullify it easily, it is the part where you use it willy-nilly and pretty much give it to most new champs and boss nodes.
recently, Diablo unstoppable? lol Korg unstoppable? lol
not even hulk can stop juggernaut unless hulk smash the planet asunder and the vacuum of space prevent juggernaut from moving forward, but you give it to Diablo lol and old man with his potions :P
Name it something else(Rush? stoneskin? :P ) and have the real unstoppable from juggie etc overpower and nullify that.
If not then why not give NC evade to Thor ? Thor can move as fast as a lightning strike with is 220 000 miles per hour.
Why not spin the rng machine and handout other rare abilities to other champions? (you already did that with regen btw)
I know your devs will not read this, they are most likely out looking for what super car they will buy next week after cowhale bought some crystals :P but I had to write as it has bugging for a long time.
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Comments
Remember, this is a game, and is not a totally accurate reflection of the Marvel Comics Universe. Our characters are heavily influenced by the world of the Comics and Films, but have an additional restriction... they must remain balanced.
Champions cannot be fully representative of themselves from the Comics Universe. How do you think Rocket Raccoon would stack up against the all powerful Maestro on his own if we didn't take game Balance into account? Unstoppable is a mechanic of the game, and while Juggernaut gets one of the most easy to proc and control Unstoppables, he is not the only one that will have it.
this game needs an over-haul
We're in too deep for an overhaul
Would not recommend. The last major overhaul resulted in a boycott. Theyre heading in the right direction reworking older champs. But the wrong direction copy pasting speed bumps in difficulties. If they cant find unique ways for champions to be difficult or for champions to have value, then they may need a new team that can. The Modok Mashup champs were nice, and theyve had some really cool, albeit difficult characters in the recent past. Hell, even korg could do without unstoppable and just keep the unblockable, either way he is easily managed, but its just lazy game design and is a slippery path.
Years ago, Juggernaut and Unstoppable Colossus would go into Unstoppable randomly. It ruined the pacing of fights, and punished the player for fighting, as there was no timer or reasoning to how it happened. Kabam acknowledged how poor of a design this was, and reworked the design to how it is now, with it happening around Special Attacks triggered by those Characters. This at least allows the gamer to anticipate, and even prevent the ability with power drains or power locks.
But recently, random Unstoppables are put into nodes like Chaos or Brawl. Chaos is triggered during Special Use, and some fights require Specials to be used to do actual damage. This interaction allows the AI to block the Special, then almost always follow with a combo, usually eliminating you from the fight. This is not balanced in any way, and is exactly the same as the Juggernaut/Unstoppable Colossus flaw, where the player is punished for attacking properly with no reasoning or anticipation to counter it.
The same is true with the flaw of Brawl. It slows fights, makes them boring, the countdown timer frequently disappears for both if too many buffs and debuffs show on the screen, making the countdown not persistent, and the interruptions almost always favor the AI in broken design. Also, the timers fluctuate. I've had times where my Unstoppable starts seconds before or after the AI, meaning our uninterrupted attacks are not at the same time, ruining fighting even further as I cannot know if I need to attack now or back away, or evade, or some other decision. Having it stacked with Power Gaining opponents, who can freely back away or block through Specials that might have Power Drained them, is ugly design. And because of the poor concept of Passive Buffs, even fighters who might counter Buffs cannot work around these randomly occurring Passive Buffs.
Older devices cannot evade consistently, and there are issues with frame rates and missed inputs as it is. Having an additional ability to have the AI just move through hits randomly and inconsistently just ruins fights in a fighting game.
The point the community is making is that Unstoppable is a Buff that limits fighter options. You basically are hoping to evade and keep distance, or take blocking damage if cornered. Making that they occur randomly and/or frequently is uninspired, and opening that ability to many other fighters is not appreciated. Rhino can be evaded, and if cornered it can be prevented, and also can be addressed with fighter size. Juggernaut and Unstoppable Colossus can be Power Controlled, and their Specials are usually something that can be evaded. But fighters like Korg, Thing, Diablo and the applied Buffs mentioned above are cheaply implemented in a way that ruins the fighting and shows a growing lacking effort in applying actual "balance" to fighting.
The developers are unstoppable.
seems like every new champ released has unblockable and unstoppable. its getting out of hand
You're joking, right? There's hundreds of characters they can still adapt, before we even touch alternate reality versions of characters.
I know it's in somewhat in the long term goal and there's only so much time to focus on old champs, but there's got to be a way to make the Colossus' of the game viable even if that means giving them powerful and balancing synergies
I feel like it would do the game wonders to drop this requirement.
It's killing this game.
How is it balanced if the last 4 to 5 champs have unstoppable and rocket would do fine with 100 revives
They've run out of ways to make the game a challenge. They made too many OP champs and now we all have to live with the consequences. Just about every new champ has auto-parry, unblockable, unstoppable or a combo of them. Now we have new champs that punishes champs that crit to get around the AW meta.
I see myself as a well skilled player, it doesn’t catch me off guard, what it does is slows down the fight, causes you to have to look at the timer and make you bounce off is being aggressive. It doesn’t require any skill, it requires time.
I’m cool with unstoppable as a champ mechanic, whatever but happening every 10 seconds for 5 seconds is outright stupid. Maybe every 20 second for 5 sure because you have time between.