Joe Fix It - Spidey Master Quest [Under Investigation]

CheyneedCheyneed Member Posts: 95
edited July 2017 in Bugs and Known Issues
On the second to last chapter, Scavenger, Joe Fix It is listed as having "Poison Vulnerability." It reads "This enemy takes 200% more damage while under the effects of poison." Fix It is poison immune...

Fix It also has the "Heavy Hitter" buff. This buff makes heavy attacks unstoppable. However, Fix It is immune for another half second or so beyond his heavy attack. If you rush in right after he will still be unstoppable and hit you.

Small bugs, but bugs nonetheless.
Post edited by Kabam Wolf on

Comments

  • Rich_RyderRich_Ryder Member Posts: 238
    They've already stated Poison thing was an error but can't fix it after the event started. His Heavy is uninterruptible; he will ignore anything until the full animation is though
  • Kabam WolfKabam Wolf Member Posts: 1,277 ★★★
    Hey OP. The issue with Poison is something the team is aware of, an they're investigating. As for his heavy attack, @Rich_Ryder is correct. Joe stays unstoppable until the entire animation is complete. I hope this information helps!
  • AppleisgodAppleisgod Member Posts: 1,420 ★★★★
    Kabam Wolf wrote: »
    Hey OP. The issue with Poison is something the team is aware of, an they're investigating. As for his heavy attack, @Rich_Ryder is correct. Joe stays unstoppable until the entire animation is complete. I hope this information helps!

    Sorry wolf but what poison problem could they possibly be investigating hahah
  • Kabam WolfKabam Wolf Member Posts: 1,277 ★★★
    @appleisgod, Joe Fix it is supposed to take 200% Poison damage on the node in question, but is Poison immune by default. The team is looking into this to try and prevent similar issues in future events.
  • AppleisgodAppleisgod Member Posts: 1,420 ★★★★
    Kabam Wolf wrote: »
    @appleisgod, Joe Fix it is supposed to take 200% Poison damage on the node in question, but is Poison immune by default. The team is looking into this to try and prevent similar issues in future events.

    I thought the game team just did this to troll us haha
  • CheyneedCheyneed Member Posts: 95
    Thank you for commenting, however, if someone can take a look at his unstoppable that would be great. I believe it extends slightly beyond the animation. As previously stated, small bug, but bug nonetheless.
  • AppleisgodAppleisgod Member Posts: 1,420 ★★★★
    It is not a bug man it's implemented so you can't attack him right after he uses a heavy
  • CheyneedCheyneed Member Posts: 95
    Appleisgod wrote: »
    It is not a bug man it's implemented so you can't attack him right after he uses a heavy

    The purpose of the node is to make the heavy attack uninterruptible, not make him unstoppable after he has already launched his heavy. You should be able to hit him directly after his heavy is launched. It's a small deal, already done with the quest. The timing is just something to look into for next time.
  • AppleisgodAppleisgod Member Posts: 1,420 ★★★★
    Cheyneed wrote: »
    Appleisgod wrote: »
    It is not a bug man it's implemented so you can't attack him right after he uses a heavy

    The purpose of the node is to make the heavy attack uninterruptible, not make him unstoppable after he has already launched his heavy. You should be able to hit him directly after his heavy is launched. It's a small deal, already done with the quest. The timing is just something to look into for next time.

    Well it's always been like that
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