Compensation for the Issues that we experienced on November 8th and the rewards that were unable to be claimed due to those issues are being sent out via in-game mail on November 15. Alliance War season rewards will be sent out on approximately November 20. Leaving your Alliance prior to this will result in missing out on your season rewards.

Older champions buff necessity

This what I’ll say about all the older champs. They all need upgrades (except the buffed champs)

We’ve invested a lot into characters that are Marvel’s elite characters (Iron Man, Captain America, mutants, etc)

We deserve the older champs buffed (not by synergies) in order to appreciate them.

Characters like

OG Captain America
Iron Man
Colossus
Magneto
Ant-Man
Juggernaut
(The list goes on)

These are characters that are staples in Marvel. As fans, we want to use them and invest resources in them but can’t because they’re unplayable.

Not every champ needs to be OP, but Venom the Duck shouldn’t be the most desired champ of out against beloved characters. There needs to be some update (perhaps health and attack? Scale proportionately other buffs/debuffs also)

War Machine is awesome. Who wouldn’t want to use Rhodey? But he’s so underpowered compared to Darkhawk, etc.

Please consider a quicker system to buff older champs and not just re-release older characters as a brand new champion. Kabam can do both (example is Captain Marvel - release the new one but buff the old one as well and not with synergies).

People will invest in the game.

Please listen and help.

Comments

  • Marvel2289Marvel2289 Posts: 464 ★★
    I find this quite agreeable
  • SettimoSettimo Posts: 30
    For the Magnetos maybe something like a ricochet or “magic bullet” passive ability that would trigger against projectiles in a similar fashion to Daredevil Classic’s evades, and would them reflect back some damage
  • FluffyPigMonsterFluffyPigMonster Posts: 189
    Settimo wrote: »
    For the Magnetos maybe something like a ricochet or “magic bullet” passive ability that would trigger against projectiles in a similar fashion to Daredevil Classic’s evades, and would them reflect back some damage

    One user on another chat app suggested a shrapnel debuff applied to the opponent after activating sp1. When metal shrapnel is embedded a shrapnel timer starts. That shrapnel allows magnetism to activate. On metal champs it’s a +60% ability accuracy reduction on top of normal magnetism (40%). So vs metal champs it’d be 100%.

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