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Finally. My own feedback on Moon Knight

bloodyCainbloodyCain Posts: 910 ★★★
I have been wanted to give a feedback about this issue for a long time but just did feel it in the past.
Anyway, MK is similar to Ægon in his combo. Both have 6 hits from their ’5-hit combo swipe' with double hits if the end their combo with a medium (both have 2 hit kick).

The problem with MK is that, I believe, is the recoil distance from his 2nd medium that makes it difficult to chain his basic combo to his special. The space between him and the enemy after his 2nd medium is just to wide for his special to land.
The enemy will have a time to recover and block the hit.
The only time to have a 100% chance to chain to his specials is when you're pinning the enemy at the corner.
Take a look at the clips below and you will notice what I'm trying to convey.

I hope devs team can look into this and change it.
It has been 4 years for this character in the game.
At the very least, all champs should not have a problem to chain their 5-hit combo to their specials. That's the basic mechanic after all.
https://youtu.be/zbda7ViQJDk
https://youtu.be/s1kSYXmcv7M
https://youtu.be/l8cnM9D1FOs

Comments

  • DannyRandomDannyRandom Posts: 12
    I just ran several duels with MK and agree with you that some fix should be made. I was able to chain the l1 to a MLLLM combo but it is way harder thsn any other champ I have played. MK is far from OP anyway, so Kabam should remove this liability.
  • bloodyCainbloodyCain Posts: 910 ★★★
    Can I get your help to send this feedback to the devs team? Would be much appreciated @Kabam Miike
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