Highlight damage types in character description
madnessdad
Member Posts: 15 ★
This game is already really complex and as developers stated themselves - they're leaning towards creating a challenge with more diversification rather than making players use the best universal composition/champs. So, basically, the problem mentioned in the heading arouse a long time ago, but only now, after returning to the game where a much bigger amount of trickier nodes and such champs as Korg have appeared, I understand that there's a real need in one missing feature, an additional piece of information in the description [ in the hashtags cloud] for every character - the type of damage they deal with their normal attacks. By now it has become a well known fact, that some characters (ex. Dr. Strange, Dormammu, both Magnetos and maybe some others or some of their attacks) deal energy damage with their normals, but this info is still nowhere to find in the description, although, undoubtedly, it would be extremely useful in many situations.
I've read some discussions on that topic and the main way to track the damage type, that people kept on mentioning was to look at the attack animation: "if attack has some kind of a beam/laser/wave - it's energy based" basically. I haven't done an extensive research on that, but one example stood out to me. We have a Bishop, whose abilities totally fall into the category of all-energy guy, but he still takes full damage and triggers Korg ability anyway [that is negated with energy attacks or projectile ones], even after using Bishop's SP1, which has the line in the description about negating damage reflection. His mediums are energy gunshots and all his normals shoot beams out of his limbs, so I want to ask - is this intended to work like this and this is the right way to understand the damage type of your character? Moreover are there any plans to ever introduce this small piece of info?
Another thing that will bring not only some new utility and authenticity to many characters, but also will work hand in hand with their looks and animations at least, is a revamp of some characters damage type they deal and immunities they have, so it would coincide with their origin and comic powers, like you guys did with electro by providing him with shock immunity (it would be great to see the same small improvement to a lot of characters, there are some weird examples that instantly come to my mind: it is possible to incinerate Ghost Rider and Mephisto [literal devil], to coldsnap the Iceman, etc.). There are characters whose both origin and animations clearly imply that they deal energy damage, ex. Psylocke's normals (except sword slices that is), Cable gunshots, Phoenix normals looking like force blasts (maybe there will be more examples provided in the discussion).
So, to sum up and make it as brief as possible, the main concerns are:
- damage type clarification and highlights in the character description [tag cloud in the stats section];
- some characters basic damage type revamp (Psylocke, Phoenix);
- addition of immunities to some existing characters according to common sense (GR, Mephisto, Iceman) [I will understand your point that "those characters are already very useful, let's not make them even better" from the balance perspective, but if the positive trend of changing older champions has already started, why not do this small tweaks with all the roster, so as to freshen it a bit.
Thanks for reading all of this! Open argumentative discussion will be highly appreciated. Let's make this game better together and have a nice day everyone!
P.s. I would be genuinely happy to have an open discussion with any Kabam representative about everything I wrote above to try to understand and see it from developer's point of view. Maybe it's hard to implement? Maybe you are looking to balance everything out? [that would be a doubtful point in a game with 140+ characters though] Literally any kind of information will be a gift for your old time fan, thanks in advance.
I've read some discussions on that topic and the main way to track the damage type, that people kept on mentioning was to look at the attack animation: "if attack has some kind of a beam/laser/wave - it's energy based" basically. I haven't done an extensive research on that, but one example stood out to me. We have a Bishop, whose abilities totally fall into the category of all-energy guy, but he still takes full damage and triggers Korg ability anyway [that is negated with energy attacks or projectile ones], even after using Bishop's SP1, which has the line in the description about negating damage reflection. His mediums are energy gunshots and all his normals shoot beams out of his limbs, so I want to ask - is this intended to work like this and this is the right way to understand the damage type of your character? Moreover are there any plans to ever introduce this small piece of info?
Another thing that will bring not only some new utility and authenticity to many characters, but also will work hand in hand with their looks and animations at least, is a revamp of some characters damage type they deal and immunities they have, so it would coincide with their origin and comic powers, like you guys did with electro by providing him with shock immunity (it would be great to see the same small improvement to a lot of characters, there are some weird examples that instantly come to my mind: it is possible to incinerate Ghost Rider and Mephisto [literal devil], to coldsnap the Iceman, etc.). There are characters whose both origin and animations clearly imply that they deal energy damage, ex. Psylocke's normals (except sword slices that is), Cable gunshots, Phoenix normals looking like force blasts (maybe there will be more examples provided in the discussion).
So, to sum up and make it as brief as possible, the main concerns are:
- damage type clarification and highlights in the character description [tag cloud in the stats section];
- some characters basic damage type revamp (Psylocke, Phoenix);
- addition of immunities to some existing characters according to common sense (GR, Mephisto, Iceman) [I will understand your point that "those characters are already very useful, let's not make them even better" from the balance perspective, but if the positive trend of changing older champions has already started, why not do this small tweaks with all the roster, so as to freshen it a bit.
Thanks for reading all of this! Open argumentative discussion will be highly appreciated. Let's make this game better together and have a nice day everyone!
P.s. I would be genuinely happy to have an open discussion with any Kabam representative about everything I wrote above to try to understand and see it from developer's point of view. Maybe it's hard to implement? Maybe you are looking to balance everything out? [that would be a doubtful point in a game with 140+ characters though] Literally any kind of information will be a gift for your old time fan, thanks in advance.
3
Comments
I agree about the rest.