**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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I recently did some testing with my other guillotines, and while the 5* sig 200's health steal (54.99% heal for every four souls) is 2.5x weaker than it should be, my 3* and 2* variants were not similar
5* sig 200 (54.88% health steal) was 2.5x weaker than it should have been
3* sig 53 (45.48% health steal) was 1.15x stronger that it should have been
2* sig 30 (41.37% health steal) was also close to 1.15x stronger that it should have been though I didn't get to test it much
Makes me wonder if the issue is different at different sig levels, or at different star levels.
In any case, hopefully this of some use to the investigation.
Look at the pics and do the math, cuz for some reason the game can't (sig 200 gilly, should be regening 54.99% per 4 souls).
• GUILLOTINE: Will now correctly Heal based on Soul Count.