5* Feature Crystals a Broken Concept
EvilEmpire
Member Posts: 639 ★★★
The current format of hoarding shards for months for an opportunity at a desired champ or more often than not an attempt at a champ you have an awakening for is horribly flawed. If your fortunate than you become a considerable "have" while the less fortunate who are unable to convert are left with the prospect of another few months of grinding for another opportunity at an impact champ. I get that this game will always be heavily dependant on luck but the amount of hours invested should warrant a higher winning percentage. I would wager the odds are 1/5 at best but would it really be so detrimental to the game if it was 30-40%. You would certainly have a lot more happy players. I think the current business model is to give you as little desirable content as possible and keep you grinding as much as possible to gain very little. I don't see what would be so bad about giving players a little more of what they want so they can enjoy the game and not just be chained to it for another chance.
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No one would buy a basic crystal at that point. That will unbalance this game. It will essentially delete good content just so people can have slightly better champs. That's a terrible idea for this game moving forward
So then there are no '****' champs.
For the record I went 1/3 on iceman and certainly am one of the fortunate ones (2/8 lifetime on feature pulls) doesn't change the fact that it's pretty devastating to those that put in the same effort and didn't get. I'm of the opinion that skill and hard work should pay off more than it currently does in this game.
I completely agree, wish they would either lower the cost or make 5* shards even more obtainable, but neither are likely to happen. 5* shards are already much easier to get now