Inter-Alliance Trading

Is there a way that we can implement a trading feature for alliances?

Obviously there are a lot of people that need things in the alliance, but don’t have the units, gold, catalysts, cash, etc. I feel that it would be a cool new feature to add to the game.

Unlike gifting, there can be restrictions for amount of items traded per alliance member. I feel that would be great! Additionally, you could treat it like seasons to where there are “trading windows” that are open for a time that your team can determine is adequate. I just feel that this will be great for alliance supporting other alliance members.

I know I need to play devil’s advocate and think that people will take advantage of this feature. With that in mind, I would suggest that restrictions are placed on new alliance members that could be joining and leaving. That is for your team to decide what is an appropriate time, but I think this could actually be a viable alternative to gifting. I also feel that this would be more effective than gifting.

Would love to hear your thoughts on this. Thanks for your consideration!

Comments

  • DiablosUltimateDiablosUltimate Member Posts: 1,021 ★★★
    Time restrictions "x time spent in alliance" wouldn't prevent anyone from abusing it, because being in 2/30 alliance with your main and alt would give you access to more catalysts through that system than playing aq and war anyway
  • Jbird011Jbird011 Member Posts: 4
    edited March 2019
    Well that’s what you may think. But if you read the rest of the idea, I touched on that when I mentioned time spent in an alliance. Also, the amount of which can be traded is a factor.

    I’m sure kabam could come up with a logical implementation of this idea that would prevent abuse. Even adding units as a factor could help. Having the combination of short trading windows + minimum requirement for alliance membership (aka loyalty) + amount being traded + cost associated with the trade = a successful situation and no potential abuse.

    I appreciate your input DiablosUltimate!
  • xNigxNig Member Posts: 7,336 ★★★★★
    Suggesting to implement a solution for a problem that is supposed to exist in all games. Very well thought out. 👍🏻
  • Jbird011Jbird011 Member Posts: 4
    edited March 2019
    I can’t tell if that is sarcasm or not. If it isn’t, thank you! If it is, sorry I didn’t pick up on it 😅👍🏽
    xNig said:

    Suggesting to implement a solution for a problem that is supposed to exist in all games. Very well thought out. 👍🏻

  • shadow_lurker22shadow_lurker22 Member Posts: 3,245 ★★★★★
    Jbird011 said:

    Well that’s what you may think. But if you read the rest of the idea, I touched on that when I mentioned time spent in an alliance. Also, the amount of which can be traded is a factor.

    I’m sure kabam could come up with a logical implementation of this idea that would prevent abuse. Even adding units as a factor could help. Having the combination of short trading windows + minimum requirement for alliance membership (aka loyalty) + amount being traded + cost associated with the trade = a successful situation and no potential abuse.

    I appreciate your input DiablosUltimate!

    They literally just removed gifting badges because they were being abused something like this would definitely be abused
  • Jbird011Jbird011 Member Posts: 4
    edited March 2019



    They literally just removed gifting badges because they were being abused something like this would definitely be abused

    That is a valid point, but I don’t think the restrictions were put in place. Once again, I feel that if you read the other comments there are ways to better address the issues. Just brainstorming and seeing if it can be taken farther by the experts.

    Clearly if restrictions were put in place, then abuse could’ve been prevented. Thanks for the input though!
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