**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Uncollected void

Hi, I'm running full suicide mastery.
Fighting uncollected void right before the 2* joke make the suicide damage (bleed/poison) go crazy!!! Anyone else experience the same???

Is it a bug? If then how am I taking so much damage?? I'm talking about 800+ hp per tick...

Thanks.

Comments

  • Block2135 said:

    Void’s fear of the void makes ANY debuff inflicted do more damage, which includes the bleed and poison from suicides.

    Thank for the info. But I'm not sure that fear of the void was active. I'll test it out. Thank u!
  • Goose_81Goose_81 Posts: 111

    Block2135 said:

    Void’s fear of the void makes ANY debuff inflicted do more damage, which includes the bleed and poison from suicides.

    Thank for the info. But I'm not sure that fear of the void was active. I'll test it out. Thank u!
    Fear of void doesn't have to be active. Void just does additional damage for any debuff on the opponent.
  • Lovejoy72Lovejoy72 Posts: 1,858 ★★★★
    I had to take my suicides off. Sad day
  • Lovejoy72Lovejoy72 Posts: 1,858 ★★★★
    I’m thinking of just 100% that bit and putting them back on.
  • Jaded said:

    Lovejoy72 said:

    I’m thinking of just 100% that bit and putting them back on.

    Suicides are a waste anyways
    Not if u r arena grinder
  • Goose_81 said:

    Block2135 said:

    Void’s fear of the void makes ANY debuff inflicted do more damage, which includes the bleed and poison from suicides.

    Thank for the info. But I'm not sure that fear of the void was active. I'll test it out. Thank u!
    Fear of void doesn't have to be active. Void just does additional damage for any debuff on the opponent.
    Missed that info. Thanks for the input buddy
  • Lovejoy72Lovejoy72 Posts: 1,858 ★★★★
    Jaded said:

    Lovejoy72 said:

    I’m thinking of just 100% that bit and putting them back on.

    Suicides are a waste anyways
    I’m just too lazy to grind out fights now
  • JadedJaded Posts: 5,476 ★★★★★
    edited April 2019

    Jaded said:

    Lovejoy72 said:

    I’m thinking of just 100% that bit and putting them back on.

    Suicides are a waste anyways
    Not if u r arena grinder
    Technically speaking with suicides on it only reduces the time spent pretty minimal and the points increase is also not really justified. Some in the community have tested this throughout. Yes, quicker fights and a bit more points. But doesn’t justify the cost in units for the cores or if you constantly switch them around.



  • VeryCoolUserNameVeryCoolUserName Posts: 93
    edited April 2019
    Jaded said:

    Jaded said:

    Lovejoy72 said:

    I’m thinking of just 100% that bit and putting them back on.

    Suicides are a waste anyways
    Not if u r arena grinder
    Technically speaking with suicides on it only reduces the time spent pretty minimal and the points increase is also not really justified. Some in the community have tested this throughout. Yes, quicker fights and a bit more points. But doesn’t justify the cost in units for the cores or if you constantly switch them around.



    Agree cost of switching sucks I hope kabam will make a change of that... Let's say... Mastery mode you can setup and change when ever you want?
    And arena grinder like my self never switch. and I mainly do it for the BC (units) I'm playing on average 3h in the arena and there is no way I could get BC as much as I do now without my mastery setup...
  • JadedJaded Posts: 5,476 ★★★★★

    Jaded said:

    Jaded said:

    Lovejoy72 said:

    I’m thinking of just 100% that bit and putting them back on.

    Suicides are a waste anyways
    Not if u r arena grinder
    Technically speaking with suicides on it only reduces the time spent pretty minimal and the points increase is also not really justified. Some in the community have tested this throughout. Yes, quicker fights and a bit more points. But doesn’t justify the cost in units for the cores or if you constantly switch them around.



    Agree cost of switching sucks I hope kabam will make a change of that... Let's say... Mastery mode you can setup and change when ever you want?
    And arena grinder like my self never switch. and I mainly do it for the BC (units) I'm playing on average 3h in the arena and there is no way I could get BC as much as I do now without my mastery setup...
    I do about 2 hours in arenas a day and do anywhere from 9m to 13m in the 5* feature arena. Roughly 150k battlechips a week. Without suicides
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