As we all start getting 5* and 6*, we still have to buy and use health potions for war/eq/etc. Those health potions used to be a “good buy” because the strongest champ in the game were 4*s.. 
Now, health potions barely scratch the health bar of 5* and 6*. 
So I have a suggestion 
@Kabam Miike Why don’t you make health potions recover a percentage of the health bar, rather than a set amount? That way you can get the value for what you pay. 
For example 1%, 3%, 5%, 10% etc.. recover same amount of health for every level of character. 
I know you guys make the most money out of selling so many health potions, but just some food for thought🤷🏽♂️