Health potions need a buff/fix
Geoqui21
Member Posts: 55 ★
As we all start getting 5* and 6*, we still have to buy and use health potions for war/eq/etc. Those health potions used to be a “good buy” because the strongest champ in the game were 4*s..
Now, health potions barely scratch the health bar of 5* and 6*.
So I have a suggestion @Kabam Miike
Why don’t you make health potions recover a percentage of the health bar, rather than a set amount? That way you can get the value for what you pay.
For example 1%, 3%, 5%, 10% etc.. recover same amount of health for every level of character.
I know you guys make the most money out of selling so many health potions, but just some food for thought🤷🏽♂️
Now, health potions barely scratch the health bar of 5* and 6*.
So I have a suggestion @Kabam Miike
Why don’t you make health potions recover a percentage of the health bar, rather than a set amount? That way you can get the value for what you pay.
For example 1%, 3%, 5%, 10% etc.. recover same amount of health for every level of character.
I know you guys make the most money out of selling so many health potions, but just some food for thought🤷🏽♂️
10
Comments
You could even leave the current heal as the minimum, so new players are not affected as 10% of 1000 is clearly far less than just a level 1 potion.
Who know, maybe higher tier of potions will be easier to get. But this change won't happen
Same goes to AQ/AW revives and potions. They will not be changed
The cap doesn’t reflect the inflation of the amount it takes to heal a champ, and the potions haven’t kept pace with the ballooning health pools.
People have been talking about it for ages and there’s is never a response from the piers that be. I’ll just assume there won’t be to this one either.
Ig.