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Health potions need a buff/fix

As we all start getting 5* and 6*, we still have to buy and use health potions for war/eq/etc. Those health potions used to be a “good buy” because the strongest champ in the game were 4*s..
Now, health potions barely scratch the health bar of 5* and 6*.

So I have a suggestion @Kabam Miike
Why don’t you make health potions recover a percentage of the health bar, rather than a set amount? That way you can get the value for what you pay.

For example 1%, 3%, 5%, 10% etc.. recover same amount of health for every level of character.

I know you guys make the most money out of selling so many health potions, but just some food for thought🤷🏽‍♂️

Comments

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    EvisceratorEviscerator Posts: 350 ★★
    This
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    Boilingsi_siBoilingsi_si Posts: 37
    Agree
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    JRock808JRock808 Posts: 1,149 ★★★★
    It's such a simple change, but it would benefit players too much.

    You could even leave the current heal as the minimum, so new players are not affected as 10% of 1000 is clearly far less than just a level 1 potion.
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    Eb0ny-O-M4wEb0ny-O-M4w Posts: 13,764 ★★★★★
    Not going to happen ... instead they will introduce an higher tier of potions and revives.
    Who know, maybe higher tier of potions will be easier to get. But this change won't happen
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    bloodyCainbloodyCain Posts: 910 ★★★
    Easy answer: percentage based potion will not sell well.

    Same goes to AQ/AW revives and potions. They will not be changed
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    Igu4n4Igu4n4 Posts: 31
    Problem is in war, you die to some garbage, and it takes 6 items to revive and heal your r5. If you get a bad roll on opponents, you can zero out your 15 items in 3 deaths. Yes, Some people do die in war multiple times on a hard node.

    The cap doesn’t reflect the inflation of the amount it takes to heal a champ, and the potions haven’t kept pace with the ballooning health pools.

    People have been talking about it for ages and there’s is never a response from the piers that be. I’ll just assume there won’t be to this one either.

    Ig.
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    RapRap Posts: 3,194 ★★★★
    I doubt they would do this. They are handing out t1 and t2 stuff in quests so we don't farm and have to buy. They are so paranoid about loosing revenue on revives and restores that they stripped them from every level of the game. In the beginning of AQ they vave us 150 point revives for 4 star champs...that was the first year of the game...every part of the game has it's own revives and restores...alliance, dungeon, regular...they have no desire for us to "have enough" and while it would be nice? They will reduce the shards on a 5 star before they give us better and more revives.and restores!
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    Lvernon15Lvernon15 Posts: 11,596 ★★★★★
    This is needed, lv1 3% lv2 5* lv3 10% lv4 15% lv5 25%
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    Archit_Tandon498Archit_Tandon498 Posts: 325 ★★
    BuT PerCeNtagE bAseD PoTioNs WoUld bE deTRimenTal To NeWer PlaYErs . /s
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    BashlordBashlord Posts: 218 ★★
    Maybe they can launch percentage based crystals only for Cavalier or Uncollected players. This way, no one will suffer.
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