This raised a very interesting question... Which is the victor, "Can't" or "Always"? There are many different instances of interactions like this in the Contest, and our team is going to look into them. We would like them to be uniform across all abilities in game, so it might take some time for us to evaluate which should take precedence (we've always internally leaned on "can't" trumping "always"), and then look for all instances of these interactions in the game before we can implement changes.
Hmm, sounds like an "Unstoppable Force meets Immovable Object" situation...
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