April 2019 Uncollected Korg on Brute Force + my suggestion
bloodyCain
Member Posts: 910 ★★★
As well all know, an awaken Korg is really an annoying to fight against.
Personally, I don't find it annoying to put one of him in Uncollected.
Ok, let's stop right there. That alone is still not a problem once you've enough practice against him.
Cool. Now let's add Brute Force node on him. Also, make Korg passive.
What do we get now?
•You need to be aggressive to avoid the node damage that eventually will kill you if you don't land a hit.
•You will need to hit Korg when he is blocking which then will give him crowd excitement which then will make him Unstoppable and Unblockable.
What happens now is like a suicidal mission where you need to be aggressive BUT with a passive AI, you can rarely do your interception.
So, you have no choice but to dash back and dash in to hit him with a medium a few times which resulting you to get a lot of damage as it's part of Korg's Sig ability. Now the fight is really becoming a 'fun' and 'interactive' with unavoidable damage.
Overall, it really is a fight that favors Korg's action RNG over players' skill.
What would make the fight less stressful?
Give one node that benefits the players.
Maybe a node that will give a small amount of regen to players for each of their successful hit.
Players will definitely love that and also becoming a bit more skill based to fight Korg on that node.
I hope the devs learn their mistake and fix it in the future
Personally, I don't find it annoying to put one of him in Uncollected.
Ok, let's stop right there. That alone is still not a problem once you've enough practice against him.
Cool. Now let's add Brute Force node on him. Also, make Korg passive.
What do we get now?
•You need to be aggressive to avoid the node damage that eventually will kill you if you don't land a hit.
•You will need to hit Korg when he is blocking which then will give him crowd excitement which then will make him Unstoppable and Unblockable.
What happens now is like a suicidal mission where you need to be aggressive BUT with a passive AI, you can rarely do your interception.
So, you have no choice but to dash back and dash in to hit him with a medium a few times which resulting you to get a lot of damage as it's part of Korg's Sig ability. Now the fight is really becoming a 'fun' and 'interactive' with unavoidable damage.
Overall, it really is a fight that favors Korg's action RNG over players' skill.
What would make the fight less stressful?
Give one node that benefits the players.
Maybe a node that will give a small amount of regen to players for each of their successful hit.
Players will definitely love that and also becoming a bit more skill based to fight Korg on that node.
I hope the devs learn their mistake and fix it in the future
2
Comments
You really have to have an energy-based attacker for that fight, but even then Korg was so passive that the Brute Force node would kill you while he cowered in the corner.
Couldn't hit into his block to bait him without raising his crowd excitement.
Couldn't heavy attack without taking rock shield/thorns damage (or without taking a 5-hit combo to the face).
Couldn't wait out his block without taking Brute Force degen damage.
At the end of it, I just bought my way through it. Fought like I would any other fight and just took the rock-shield damage until I died. Rotate to next champ, repeat until team was dead, revive and repeat until Korg died.
Definitely not "fun and interactive" content...
- It’s already more skill based with Brute Force.
- If you’re having issues with passive AI + brute force then you might probably not have reached the skill level required yet.
Just saying.
I took him down with Magik, like other Korgs. Lol.
"You're just not skilled enough".
A childish comment will always make my day 'cause it describes what kind of person you are. Bravo. Got me a chuckle there mate