There were two changes to Thor. One was with 12.0. The other came immediately after when people pointed out he was nerfed too hard. If memory serves. All I'm saying is it's possible it's the result of that revision.
I haven't used him with Masochism, so I can't say for certain. How is the Sig meant to operate, and how is it operating? You mentioned that it's not consuming the Armor Break. Correct?
There's a difference between saying it is working consistently, and it is working correctly. and even "correctly" is a design, or wording differential. Masochism has never worked as worded, but I assume it is working per design. As far as I know, Thor has always worked differently because he is the only character I can think of who's debuff causes a debuff. I would be interested to know if someone can point out another character that does this and can be tested
@bidzy7 still wrong. CA applies a stun and applies fatigue on a perfect block, a Single action which can be a parry. While not 100% it’s mutliple debuffs and is within the parameters you describe.
Anyway if you want to argue no champs, then simply replace CA with Nebula who was present prior to maso, applies shock and stun on parry.
The node has always functioned the same yes, however your recollection of the absence of confusing interactions based on description is flawed and false.
P.S. Here’s a post describing Nebula’s ineraction with Masochism. His was within 2 months of release and prior to Blade.
Masochism in quest 5.2.4 is defined as "every 7 seconds the next debuff triggered on this champion is removed"
Nebula transfers her electroshock charges by using a "well timed block"
Parry is a well timed block that stuns the opponent.
Therefore whichever debuff is triggering should be the only debuff that is removed. Yet both stun and shock are removed at the same time.
Is this intentional? Because it is two different debuffs that occur.
ok thats fair didn't think of Nebula
they also said at the time that the reason why all debuffs were removed was because they were applied at the same time and they couldn't discern which one to remove.
regardless the description then should be changed so it is more clear to players (specifically new players)
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they also said at the time that the reason why all debuffs were removed was because they were applied at the same time and they couldn't discern which one to remove.
regardless the description then should be changed so it is more clear to players (specifically new players)