**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Ebony Maw
Milan1405
Posts: 952 ★★★★
I think this month's Ebony Maw boss is one of Kabam's best ever efforts at a challenging but doable uncollected boss. He is complex, but when you read up and understand his abilities, he is quite easy to fight with no **** cash grab mechanics. His degeneration has very little impact, and the character's design is fantastic. The fight also makes you think about how to end your combo and when to attack into him which makes for a much more entertaining fight. The fact that there is a less-stacked ebony maw on the first node is very favourable as it lets you get to grips with his basic mechanics and animations. You can exit out and back in again for very little energy, and when you can take him out and sustain very little damage, you know you're ready to proceed to the boss. He does mean you cant use champs with guaranteed crits like corvus, but that's fine as you can use many other champs like sparky etc. (I personally used hawkeye). Once you understand how to fight him and cull obsidian as well, they are very easy to one-shot, so I just wanted to say well done to Kabam on the creation of the penultimate chapter. (Nameless Thanos in the final chapter is a different story, especially when looking at the rewards vs challenge,) but at least the rest of the quest was well designed.
3
Comments
So since Maw's first light attack is a contact, you can parry him
Simultaneously, you view the nameless boss as poor design for holding exactly the same qualities, except for the fact that you can not easily one-shot him. Although, you have weeks to try for the cost of a few energy a day. To read his abilities, understand them, and take him down.
Philosophically, this is a confusing stance. I could not disagree more. It seems I’m in the minority.
Even if you have the skill to intercept his dash attack, which is the only intercept that let's you remove the indestructible, you only have 1 second to do damage, which only sp3 can effectively utilize that window.
In short, phase 3 really removes too many ways to do damage. If they increased the indestructible down time to +0.5 second for every armor break inflicted, then it would be so much better. The boss' insane amount of health is enough of a barrier to beating uncollected without the 1 second damage window further hampering us.