pitching suggestion for the coming colossus buff
MrShaw
Member Posts: 6 ★
suggestions based on 5/50
passive:
)a layer of armor passivily provides an additional X armor rating.
)impenetrable metal skin provides full immunity to bleeding.
)immuntiy to incinerate debuffs, coldsnap and frostbite.
armor buff based passive:
)15% energy damage resistance per armor buff
)if colossus has 1 armor buff he gains ~550atk (~50% of base atk)
)if colossus has 2 or more armor buffs he gains ~1100atk (~100% of base atk)
)all special attacks gain 50% special damage per armor buff
)when hit by a special attack 1 colossus consumes up to 2 armor buffs and reduces damage by 40% per buff consumed
)when hit by a special attack 2 up to 4 armor buffs are consumed and damage is reduced by 20% per buff consumed
)when hit by a special attack 3 all armor buffs are consumed and damage is reduced by 15% per buff consumed,
max 90% damage reduction
colossus main superpower in comics is and main feature in game should be resilience. adding immunity to incinerate debuffs, coldsnap, frostbite, resistance to energy damage and the ability to take specials head on based on armor buffs should bring him into meta and keep him there as a counter to some matchups while staying true to marvels colossus.
strength is the other thing colossus has goin for him. being able to double his atk through armor buffs makes sure he stays a colossus even in match ups and situations where he has no access to or simply is not able to activate his specials, which are his main source of damage as part of the mutant class.
when attacked: 10% chance to gain an armor buff for 6.5 seconds, granting X armor rating.
all attacks: 10% chance to gain an armor buff for 6.5 seconds, granting X armor rating.
the chance to gain armor buffs and the duration need to be increased.
Special 1: Drop Kick to the head has X% chance to cause a Concussion redusing ability accuracy by X% for X seconds. lower vs tech, higher vs skill.
Special 2: this attack is unblockable and additional 100% special damage vs skill champs.
Special 3: )Causes Concussion redusing ability accuracy by X% for X seconds. lower vs tech, higher vs skill.
100% chance to gain 1 permanent armor buff (maximum number of permanent armor buffs 2)
signature:
)start the fight with a permanent armor buff. if colossus has no armor buff the next armor buff gained becomes a permanent armor buff.
)X% chance to gain an additional armor buff everytime colossus gains an armor buff.
)every time colossus activates an armor buff remove one armor break debuff if colossus has one on him.
passive:
)a layer of armor passivily provides an additional X armor rating.
)impenetrable metal skin provides full immunity to bleeding.
)immuntiy to incinerate debuffs, coldsnap and frostbite.
armor buff based passive:
)15% energy damage resistance per armor buff
)if colossus has 1 armor buff he gains ~550atk (~50% of base atk)
)if colossus has 2 or more armor buffs he gains ~1100atk (~100% of base atk)
)all special attacks gain 50% special damage per armor buff
)when hit by a special attack 1 colossus consumes up to 2 armor buffs and reduces damage by 40% per buff consumed
)when hit by a special attack 2 up to 4 armor buffs are consumed and damage is reduced by 20% per buff consumed
)when hit by a special attack 3 all armor buffs are consumed and damage is reduced by 15% per buff consumed,
max 90% damage reduction
colossus main superpower in comics is and main feature in game should be resilience. adding immunity to incinerate debuffs, coldsnap, frostbite, resistance to energy damage and the ability to take specials head on based on armor buffs should bring him into meta and keep him there as a counter to some matchups while staying true to marvels colossus.
strength is the other thing colossus has goin for him. being able to double his atk through armor buffs makes sure he stays a colossus even in match ups and situations where he has no access to or simply is not able to activate his specials, which are his main source of damage as part of the mutant class.
when attacked: 10% chance to gain an armor buff for 6.5 seconds, granting X armor rating.
all attacks: 10% chance to gain an armor buff for 6.5 seconds, granting X armor rating.
the chance to gain armor buffs and the duration need to be increased.
Special 1: Drop Kick to the head has X% chance to cause a Concussion redusing ability accuracy by X% for X seconds. lower vs tech, higher vs skill.
Special 2: this attack is unblockable and additional 100% special damage vs skill champs.
Special 3: )Causes Concussion redusing ability accuracy by X% for X seconds. lower vs tech, higher vs skill.
100% chance to gain 1 permanent armor buff (maximum number of permanent armor buffs 2)
signature:
)start the fight with a permanent armor buff. if colossus has no armor buff the next armor buff gained becomes a permanent armor buff.
)X% chance to gain an additional armor buff everytime colossus gains an armor buff.
)every time colossus activates an armor buff remove one armor break debuff if colossus has one on him.
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