New Type of quest
Overrules
Member Posts: 8
Hi kabam and fourms
I would like to introduce my idea of a new type of quest to the community and its fairly simple.
It works very similar to the wall crawler event, but in my idea it is a straight path with many many many enimies on it and it starts out with basically one star champions and progressively gets harder until it ends with champions rivialing the power of bosses in LOL after each boss there could be a chest that you collect for getting that far and either the option to keep going forward, or take a portal to the boss who would probably just be something easy as if you were really trying to push yourself then the actual fight on the regular path would be enough. Another way would be to either integrate multiple bosses final bosses when you chose to leave the path so it keeps the power level of the battles consistent another way it to just make it as far as you can and then not have rewards at completion and exploration but rewards at a certain percentage of the map explored.
I would like to introduce my idea of a new type of quest to the community and its fairly simple.
It works very similar to the wall crawler event, but in my idea it is a straight path with many many many enimies on it and it starts out with basically one star champions and progressively gets harder until it ends with champions rivialing the power of bosses in LOL after each boss there could be a chest that you collect for getting that far and either the option to keep going forward, or take a portal to the boss who would probably just be something easy as if you were really trying to push yourself then the actual fight on the regular path would be enough. Another way would be to either integrate multiple bosses final bosses when you chose to leave the path so it keeps the power level of the battles consistent another way it to just make it as far as you can and then not have rewards at completion and exploration but rewards at a certain percentage of the map explored.
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