Locked Maps Post Completion
This is silly and serves no purpose but to be superfluosly obnoxious (I'm looking at you 5.4).
I can kinda understand them being locked before they're completed, but after the map has been cleared once it should be unlocked.
Trying to 100% locked maps is needlessly arduous.
Why? Is there an actual reason for this?
Not being able to see which paths have been completed, especially when there are ~10 paths, has the high potential to create an easy misstep and cause you to waste time and energy.
Am I the only one that thinks this?