Red Skull
one single line of ability that could make red skull what he should have been from beginning.
- "for ever armour lost during fight (when blocking a hit he looses armour) red skull gains 30% passive fury for X second duration"
- To make it more interesting
"all armour converts to persistent charge gaining all armours from previous fight to next fight,max stack 20."
- to make him even greater
"reducing damaging debuff amount by 25% per armour and increasing powergain by 10% per debuff gained (includes incinerate,shock,coldsnap,bleed,poison)