Red Skull
Kalantak
Member Posts: 1,300 ★★★★
one single line of ability that could make red skull what he should have been from beginning.
- "for ever armour lost during fight (when blocking a hit he looses armour) red skull gains 30% passive fury for X second duration"
- To make it more interesting
"all armour converts to persistent charge gaining all armours from previous fight to next fight,max stack 20."
- to make him even greater
"reducing damaging debuff amount by 25% per armour and increasing powergain by 10% per debuff gained (includes incinerate,shock,coldsnap,bleed,poison)
- "for ever armour lost during fight (when blocking a hit he looses armour) red skull gains 30% passive fury for X second duration"
- To make it more interesting
"all armour converts to persistent charge gaining all armours from previous fight to next fight,max stack 20."
- to make him even greater
"reducing damaging debuff amount by 25% per armour and increasing powergain by 10% per debuff gained (includes incinerate,shock,coldsnap,bleed,poison)
2
Comments
he is also not functioning as advertised!
at rank 5 he has 2301 attack and warlock also has same but warlock hits significantly harder!! @kabam is this functioning as intended for both? at same attack,"same heavy" speed, no apparent increase in attack via any fury !!
then why does one champion hits like a wet noodle and one doesnt!! 😂 please explain, nerf redskull if needed and nerf warlock too ,his heavy attack is too fast as well
I'm not saying he's Domino or anything, but he's not as trash as some of you say.