ROL 2

AakashAakash Member Posts: 340
Well ROL is pretty easy and the rewards are pretty average for an end game player. After you beat RTTL and 5.2 there is nothing challenging left except LOL which requires a R4 5* or a ton of units (cause of the enraged timer). There should be something more challenging than ROL and less challenging than LOL which can prepare you for LOL. Maybe you can just add more paths to the current ROL in which there are a little trickier champs or a higher pi.

Comments

  • AmonthirAmonthir Member Posts: 754 ★★★
    Well, uh, that's what the Road is. That is the point of its existence, to be the bridge between the previous Hard content (RoL), and the new Hard content (LoL). It is literally there to prime you for LoL, even though the jump is big between the two. What you may be asking for is a Door to the Labyrinth, after the Road, before you step inside =P
  • Eos_Nano_XEos_Nano_X Member Posts: 304
    Im still just amazed that question gets asked.
    Ive attempted RoL... i best the first fight using all 5 of my R4, 4* champs.
    Sure im only lvl 54, I only have 1 5* hero but i can take on some of the toughest challenges the game has... I dont think I could hit RoL or LoL easily for a long time...
  • CapWW2CapWW2 Member Posts: 2,901 ★★★★
    I would like to see a ROL 2.0 with 5 star Cyclops , 5 star Ronan and 5 star Rhino as rewards. Or any other 3 5 stars. LOL should hace 5 stars as rewards and 1 signature stone per enemy defeated.
  • AakashAakash Member Posts: 340
    Amonthir wrote: »
    Well, uh, that's what the Road is. That is the point of its existence, to be the bridge between the previous Hard content (RoL), and the new Hard content (LoL). It is literally there to prime you for LoL, even though the jump is big between the two. What you may be asking for is a Door to the Labyrinth, after the Road, before you step inside =P

    I found Road to be easier than a lot of content, it just tests your roster imo. I was thinking something as tough as LOL except the BS nodes which makes it impossible to do it with 4*s without spending a ton of resources
  • AmonthirAmonthir Member Posts: 754 ★★★
    Road is full of fights to get you used to fighting champs with a multitude of buffs/boosts/added abilities, to prepare you for the BS nodes of Labyrinth, and to make sure you have a variety of champs at a high level. But it's the BS nodes that make LoL actually difficult, rather than just a long slog against champs with 1.5-3.5m health. Are you asking for LoLite/RoL 2.0 with super health champs with just minor nodes like Strikeback or Enhanced Abilities?
    Also, I think they see the Webslinger type events as being between RoL and LoL.
  • SungjSungj Member Posts: 2,116 ★★★★★
    Most end game players are actually looking for more content the same difficulty as LOL without the BS of evade and certain enigmatic abilities. Perhaps quarterly event quests with 4 chapter that scale from ROL difficulty to LOL difficulty with only 1 path and 10 bosses would be a good addition to the game. LOL 100% is too costly just due to the length and amount of bosses so bridging the gap between difficulty and length would do a lot for people who have done the initial clear and are looking for content they can complete without grinding a year for units or dropping lots of cash.
  • wSWeaponXwSWeaponX Member Posts: 366 ★★
    This is a cool idea
  • AakashAakash Member Posts: 340
    Amonthir wrote: »
    Road is full of fights to get you used to fighting champs with a multitude of buffs/boosts/added abilities, to prepare you for the BS nodes of Labyrinth, and to make sure you have a variety of champs at a high level. But it's the BS nodes that make LoL actually difficult, rather than just a long slog against champs with 1.5-3.5m health. Are you asking for LoLite/RoL 2.0 with super health champs with just minor nodes like Strikeback or Enhanced Abilities?
    Also, I think they see the Webslinger type events as being between RoL and LoL.

    Yeah basically anything that can be beaten with skill without using units. Webslinger was kinda easy too. I don’t mind nodes that can be used against the opponent like bane or life transfer with strong degen. My main problem with LOL is the enraged timer and how it makes the opponent unstoppable. Enraged timer also limits the synergies when you are going in with a 4* champion which makes LOL less fun.
  • AakashAakash Member Posts: 340
    Sungj wrote: »
    Most end game players are actually looking for more content the same difficulty as LOL without the BS of evade and certain enigmatic abilities. Perhaps quarterly event quests with 4 chapter that scale from ROL difficulty to LOL difficulty with only 1 path and 10 bosses would be a good addition to the game. LOL 100% is too costly just due to the length and amount of bosses so bridging the gap between difficulty and length would do a lot for people who have done the initial clear and are looking for content they can complete without grinding a year for units or dropping lots of cash.

    That would be awesome!

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