**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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Alliance Quest Energy refills??

I propose that AQ energy refills be added to MCOC becuase many alliances are capable of completing difficult AW maps but simply lack the participation. This would only be for AQ not AW because AW is a competition between 2 alliances wheres AQ is just a 'group quest'. Please, all who read this give me input, thanks.

PS: Kabam, dont make the refills ao bloody expensive!

Comments

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    TheVyrusTheVyrus Posts: 418 ★★★
    I wouldn't mind seeing these. Everyone in my alliance works full time and having the ability to get a refill of say 2 or 3 steps to cover for someone unable to log on would be nice. 2-3 steps for a cost of 30 units, like the full refill for solo, would be appropriate.
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    J0NisCOOLJ0NisCOOL Posts: 115

    I propose that AQ energy refills be added to MCOC becuase many alliances are capable of completing difficult AW maps but simply lack the participation. This would only be for AQ not AW because AW is a competition between 2 alliances wheres AQ is just a 'group quest'. Please, all who read this give me input, thanks.

    PS: Kabam, dont make the refills ao bloody expensive!

    While I would love this, especially when you’re stuck with max energy behind a linked node and need to move 7 spaces after your node is released.

    That being said, I don’t think that this would be beneficial to the community for AQ. Part of the difficulty for the upper-level AQ maps include activity and accountability from each player of the alliance. If you’re stuck because someone isn’t moving their character, sadly it’s part of the team challenge.
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