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Day 5 - Map 7: Vivified/Redoubled Determination Killmonger/Korg

ForumName123ForumName123 Posts: 522 ★★★
Been staying off the forums since the CSWS debacle of the first release of Map 7 Season 6; which we still haven't heard about any type of compensation or reimbursement from that poor node design that many people absolutely dumped items into.

Pardon if this has already been touched upon:

The second variation release has been "better", but my god.... This Vivified/Redoubled Determination path is an absolute nightmare. We've done a ton of brainstorming to try and answer the Killmonger fight which is basically an sp2 bait fest, similar but WORSE than the Maze Killmonger. Followed up by the Vivified/Redouble Determination Korg?

This is another complete item dump and is lame design at best. Fights that outright shouldn't be in AQ, which is meant to be the game mode where you use lots of planning by officers and utilizing as sustainable teams as possible to succeed. Interested to see if this opinion is shared by Map 7 Alliances?

Comments

  • V1PER1987V1PER1987 Posts: 3,474 ★★★★★
    It would be better if the nodes worked correctly. Kabam even states DV is a good option with power burn but it doesn’t work. More testing should really be done before releasing this high end content that punishes players.
  • KarlnakKarlnak Posts: 43
    I agree 100%
  • DshuDshu Posts: 1,503 ★★★★
    V1PER1987 said:

    It would be better if the nodes worked correctly. Kabam even states DV is a good option with power burn but it doesn’t work. More testing should really be done before releasing this high end content that punishes players.

    Kabam also stated vision was a viable counter for mister sinister. Really makes you wonder if they ever test things in this game
  • KarlnakKarlnak Posts: 43
    We are going to cut our Map 7 in half basically since it's been such an item sink.
  • JadedJaded Posts: 5,476 ★★★★★
    Following this thread. Would love to hear others opinions as mentioned in the main season 6 alliance quest thread on day 2 this fight was bonkers.
  • CoatHang3rCoatHang3r Posts: 4,965 ★★★★★
    edited June 2019
    My answer for KM was to learn Vision for CG charges.

    If you max limber and don't attack vision when he has power you can block before he comes back from the evade. Then use l1 for the knock down which is far less likely to be evaded. Slacking in second vid and didn't block on time but still got it done.

    KM wont trigger his charges from s2 if armor broken when he uses it.

    Day 4 vis/km
    https://youtu.be/Qhtz6ZcOUFM

    Day 5 vis/km
    https://youtu.be/ukFH7c6BlbI

    *I also do Korg with Human Torch. Hasn’t killed me yet, but has come close.
  • JadedJaded Posts: 5,476 ★★★★★

    My answer for KM was to learn Vision for CG charges.

    If you max limber and don't attack vision when he has power you can block before he comes back from the evade. Then use l1 for the knock down which is far less likely to be evaded. Slacking in second vid and didn't block on time but still got it done.

    KM wont trigger his charges from s2 if armor broken when he uses it.

    Day 4 vis/km
    https://youtu.be/Qhtz6ZcOUFM

    Day 5 vis/km
    https://youtu.be/ukFH7c6BlbI

    *I also do Korg with Human Torch. Hasn’t killed me yet, but has come close.

    https://youtu.be/2BxGdk83TcI

    Yes that was my best course of action as well. Although didn’t fair well vs km if he refused to through a special.
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