Magneto

Gambler710Gambler710 Member Posts: 7
I know people are always saying buff this or that and not putting any thought into it.

I think a quick easy fix to make magneto viable would be to give him “Danger Sense” versus metal opponents. Obviously the %’s could be whatever keeps the game balanced. But a big attack boost and ability accuracy reduction(which I know he has already) could make this beloved champ playable again.
Thanks for reading!

Comments

  • Gambler710Gambler710 Member Posts: 7
    Oh I meant to add it doesn’t have to be called danger sense but you get the idea.
  • Lvernon15Lvernon15 Member Posts: 11,598 ★★★★★
    I’d like to see this, his sig have a much tighter damage reduction, like 10% and more reliable and stronger bleeds and heal block
  • FreeToPlay_21FreeToPlay_21 Member Posts: 1,594 ★★★★
    Exactly my thoughts, the "Magnetized" passive can just become like Blade's danger sense.
  • DrZolaDrZola Member Posts: 9,125 ★★★★★
    Literally, anything added to Mags would be great.

    I now put him down as the game’s most longsuffering champ (sorry, HB and IF—neither of you were all that awesome in comics like Mags was).

    Dr. Zola
  • KalantakKalantak Member Posts: 1,300 ★★★★
    yep absolutely agree! against metal opponent he should get +x% attack ,ability accuracy as well and overall all his numbers just need slight tweaking,no reason bleed is not 100% on his specials,he needs huge armour break at the very least guranteed on his specials
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