**Mastery Loadouts**
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Adjust attack bonus to have one-shot worth more in alliance war

Currently each node starts with three attack bonus points, worth 80 each.
To add some more competitiveness a slight modification could make one-shot worth more.

Say by changing each node to have six attack bonus points, worth 40 each, such that:
One shot would get all 6 points - earning all 240 for the overall score
After one loss only 3 remain - earning just 120 now (compared to 160 at the moment)
And two losses only have 1 point remaining - earning 40 points (compared to 80 today)

This is a method that doesn’t change the overall points available, but makes early losses more costly. If today you lose one champ in two different nodes, it’s the same earning as a losing them both in one node and then one-shooting the other (320). The above method will make these different: 240 vs 280. So when you loose would count more

And as a general note other numbers could be assigned. I suggested a method above that changes the 80-80-80 ratio of the wins to 120-80-40. But you can also go for other ratios such as 100-80-60 (with 12 points worth 20 each) or any other numbers that add up to the overall desired amount, which I kept at 240. It’s the gradual value that’s the suggestion here. Our alliance wars usually end with scores so tight to our opponents so this could make a difference in determining the winner.

Comments

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    Mathking13Mathking13 Posts: 988 ★★★
    oh please no that would make dying in AW even more punishing than it already is. And that's one of the most stressful parts of war.
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