Colossus's damage calculations are ganked
YoMoves
Member Posts: 1,284 ★★★★
Was fighting Colossus on a Kangs Team in arena with my Cyclops. I know that Kangs Team doesn't like to bait much, and my Cyclops is 3/45 and was at full health, so I figured I'd try to reduce his armor with a special attack before I tanked a 3bar. I got triple armor break, removing all his armor. I figured he had to be below 0, so I guessed the damage I took would be less.
I was...a little TOO right. The subsequent 3bar made me regenerate about 1000 health. Looks like Colossus's 'damage increases based on armor' calculations forgot to stop his damage from being negative if his armor drops below 0.
@Kabam Miike @Kabam Wolf
I was...a little TOO right. The subsequent 3bar made me regenerate about 1000 health. Looks like Colossus's 'damage increases based on armor' calculations forgot to stop his damage from being negative if his armor drops below 0.
@Kabam Miike @Kabam Wolf
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