The AI keeps launching specials mid 5 hit combo
MMCskippy
Member Posts: 356 ★★
I wouldn't have a fundamental issue with this mechanic is WE could do this on offense!
I'm fairly certain I could accomplish this mechanic using a game controller, but I'm going to need to see a youtube video on different device holding techniques from people who can replicate this mechanic on the attack.
I started noticing this mechanic when I started using OR seriously. In my admitted ham fisted way of playing OR, you push the defender against the wall and hold them there with 3-4 hit combos into their block to build and keep the spores on the defender. On longer fights, there have been many times the AI is able to launch a special somehow.
It's frustrating. One second, I'm hitting into a block. The next second, I whiff a hit during the start of the defender's special and then get combo'ed into oblivion.
Anyone else experiencing this?
I'm fairly certain I could accomplish this mechanic using a game controller, but I'm going to need to see a youtube video on different device holding techniques from people who can replicate this mechanic on the attack.
I started noticing this mechanic when I started using OR seriously. In my admitted ham fisted way of playing OR, you push the defender against the wall and hold them there with 3-4 hit combos into their block to build and keep the spores on the defender. On longer fights, there have been many times the AI is able to launch a special somehow.
It's frustrating. One second, I'm hitting into a block. The next second, I whiff a hit during the start of the defender's special and then get combo'ed into oblivion.
Anyone else experiencing this?
4
Comments
I think this is what you’re talking about.
I watched it to the last 3 seconds and now see what you are talking about with kingpin, a time to start viewing would be helpful, most people are not going to sit through an entire video to look for one event.
Illustrated
https://youtu.be/Q-ZL9G_LkqY
I completely disagree with the mantra of "if we can do it, then the AI should too".
The game works on the basic rule that the AI has to on some level play fairly, be predictable, and have weaknesses to where it doesn't completely decimate us.
The AI usually lands 2 or 3 hit combos. Sometimes 4 and 5. Should it always do 5 hit combos since we can?
The AI rarely if ever combines special attacks into their combos. Should the AI always end their combos with a special?
Should it parry us every time we go in the way we can?
Should the AI Quake and bake us?
I will bet money that Thing is programmed to be more liberal with his specials when he has 15 rock stacks otherwise he can just trap us in the corner, get his unstoppable and smash away. Should Things on defense start playing smart too?
Getting hit with specials while we punch into enemy blocks is an exploit and a game breaker. It's an AI behavior that should never be implemented in a fair game.