**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Clarification on AW nodes: sp1/2 and Flare/Life Transfer vs Damage mitigation
Aryl
Posts: 1,302 ★★★★
1) For sp1 and 2 nodes, projectiles with flight time are not unblockable if there is a first melee hit (AV, Bucky, etc). If there is only a flight time projectile, only the first is unblockable (Punisher, WM, YJ, etc.). What if there is a melee hit after the flight time projectile (KM, Spidey, etc.)? Is the first projectile unblockable? Or, is it only the first melee hit that's unblockable?
2) Flare/LT vs damage mitigation:
Let's say KK is on LT. You hit her for 1000, so you'll be healed for 1250. Now, what happens with Korg? A 1000 hit is reduced to 400 with rock shield, so that would mean your attack would only heal for 500, correct? It gets worse on Flare. A 1000 hit against KK = 3000 damage. However, a 1000 hit on Korg that should be 3000 is reduced to 400, correct?
If the above is true, Korg seems like a nearly impossible fight against those nodes.
Any insight would be much appreciated.
2) Flare/LT vs damage mitigation:
Let's say KK is on LT. You hit her for 1000, so you'll be healed for 1250. Now, what happens with Korg? A 1000 hit is reduced to 400 with rock shield, so that would mean your attack would only heal for 500, correct? It gets worse on Flare. A 1000 hit against KK = 3000 damage. However, a 1000 hit on Korg that should be 3000 is reduced to 400, correct?
If the above is true, Korg seems like a nearly impossible fight against those nodes.
Any insight would be much appreciated.
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Then evade the dash punches.