**Mastery Loadouts**
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I combined Nameless Thanos and the Black Order because I felt like it

DPXFistheGOATDPXFistheGOAT Posts: 727 ★★★
*Inherited Base Attributes + Missions:*

- Ebony Maw: Attack + Health + Physical Resistance + Mission: Cause the opponents to falter

- Cull Obsidian: Block proficiency + Crit Damage + Prestige + Mission: Knockout an enemy with over 95% without combo meter resetting

- Proxima Midnight: Energy Resistance + Crit Resistance + Armor + Mission: Intercept 4 times

- Corvus Glaive: Crit Rate (0 without charges) + Mission: Land heavy on evading and/or auto block champ

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*Missions:*

- Missions MUST be done in the following order: Maw -> Cull+Proxima -> Corvus

- Must have a combo meter of 100 to gain Thanos's trust (will carry over). Champ will not be able to start Mission 1 beforehand (like how PM needs 100 to gain fury, Corxima needs 100 to start doing mission 1).

- Mission 1 (Maw): Maw's persuasions (needed for falter) begin once at 100 hit combo. Resetting combo meter results in failure and the mission is cancelled.

* Completion of Mission 1: Maw finishes and takes his persuasions with him. But before that, he persuades Cull, Proxima, and Corxima to finish the next one. Champ gains one persistent charge.

- Mission 2 (Cull/Proxima): Intercept 4 times without resetting the combo. Opponent MUST be at least 95% health AND knocked down. Failure will cancel Mission 2 (Restart at Mission 2, not 1)

* Completion of Mission 2: Cull and Proxima are finished and calls Maw to replace them. He brings Corvus with him while Corxima stays behind. Champ regains ability to inflict persuasions, but loses persistent charge.

- Mission 3 (Corvus): Must be done as opponent is faltering. Failure will cancel Mission 3 (Restart at Mission 3). Remember, after 100 persuasions, you can no longer inflict falter.

* Completion of Mission 3: Corvus feels bad at how incompetent Corxima is and helps him out. Champ gains 10 Glaive charges (expires after used up or when round is finished)

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*Abilities:*

- Persistent Charge: Grants champ Thanos's Favor for the duration of Mission 2. Does NOT grant cruelty or inflict deterioration

- Persuasion: Available once at 100 combo meter and unavailable if Mission 2 is in progress. Black Tongue will NOT activate. Instead, persuasions just stop being inflicted.

- Glaive Charges: Lose one every basic hit. Does NOT replenish once at 0 or prevent from being K.O.ed or enhance specials. Does everything else. Can be disabled through Heavy/Special.

- Buffs: Can only get through artificial means (ie. Dexterity, Scarlet Witch, Heimdall+Hela synergy, etc)

- Debuffs: Can only inflict through artificial means (ie. Parry, node-specific debuff, etc)

- Passives: Same as buffs and debuffs (including degeneration from faltering/persistent charges)

- Inherits no other abilities from the other 4 members (ie. Cull's Rout buff, PM ramp up sig ability, well-timed block break, etc)

- No unique abilities
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*Specials:*

- Special 1: Cannot nullify any buff regardless of Persuasion. However, will still give opponent fury if they have buffs.

- Special 2: Cannot be unstoppable even with Glaive charges. Does not inflict deterioration.

- Special 3: Does not inflict deterioration or added damage through Claive charges.

- Other abilities related to specials (Cull combo meter protection, PM stun at special 2, etc) are not inherited.

- All specials inflict as much damage as Ebony Maw's but counts as physical damage

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*Signature:*

- Does not unlock until max sig

- Pre-fight ability

- Mission 4 (Unnamed Thanos):

* Must be done after Mission 3

* Champ is at a class disadvantage

* Champ can only gain 1 bar of power at 95% health, 2 bars at 65%, and 3 at 30%.

* At 95%, all of champ's base attacks do 0 damage. Heavy and specials give temporary boost in base attack damage. Blocked basics gives champ energy as if it landed

* At 65%, all of champ's attack can do up to a maximum 0.5% damage to opponent + controls inverted. Gains temporary attack boost when landing attack or heavy

* At 30%, only intercepts can damage opponent

* Complete mission by knocking out opponent. Theoretically impossible to fail with enough revives. Do not need to restart previous Missions unless you start another quest

- Completing Mission 4 has proven Corxima worthy of training from the Black Order:

- Gain 10 persistent charges (cannot be consumed or nullified)

- Gain all abilities (unawakened and awakened) from the Black Order champs except:

a) Failing to nullify buffs no longer gives opponent fury

b) Inflicting Persuasions no longer stop after Black Tongue

c) All abilities that protect combo meter will protect all abilities reliant on it (ie. Cull's special 1 protects Proxima's signature ability ramp up)

d) All synergy bonuses between the 4 will be activated (ie. Proxima only needs 75 hits for sig ability)

e) All basic attributes/stats, save prestige, changed to benefit champ (ie. Crit rating is changed to Maw's or Block prof. is changed to Corvus')

f) Gains class advantage over all classes

- Buffs, debuffs, and passives can now be gained and inflicted

- Any additional bonus received from individual mission completions will be activated (ie. Corvus gains 10 extra charges when knocking down an Avenger, champ will gain this even without having done it)

- All benefits from specials also applied (ie. Special 2 can both inflict degen AND be unstoppable AND stun)
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