**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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100% can be both a number and a percentage, because 100% represents a number, the same as X represents a number in coding or math. 100% represents the highest base value. In this case it represents that Jugs can go unstoppable every time he does a special. The problem is many people are treating this like 100% is infinity and 0% is 0. This is not how this works. every real number that they give you in the game is converted to a % when it comes time to work, and then that % is manipulated. You can then treat these percentages jsut like any other number, but what matters is what is on the right side of the equal sign. Anything over 100% is treated as 100% anything under 0% is treated as 0% and then everything in the middle is treated as itself.
However, if you do calculations in a different order you will get a different result. My point here is that the order of calculations doesn't make much sense. Champion abilities should be calculated last as they are not fixed before the fight, but that doesn't seem to be what we see.
I understand how you can add and multiply percentages, I think you just misunderstood what I was saying.
The way it works is very simple. (100 + 75 - 100) = 75
The way you want it to work is not so simple. (100 + 75) - (100 + 75) = 0
The first is what it says, the second is not what it says.
The easiest way for you to understand it may be to just drop the percentages and stop treating them like ratios if you do not fully grasp ratios.
The game generates a random number between 0 and 100 and gets a 5 it then does a check, if the number is greater than the number of the chance to perform the action the action is stopped, if not the action continues. since juggs has a base 100 to his unstoppable + 75 -100 his number is a 75, and the roll has to beat a 75 to stop it.
I studied math and have multiple math related degrees, and yes you do. The problem though is when people make the mistake of forgetting they are ratios and assign them to infinity.
Another way you can look at it (again the collective you) is (x*1) + (x*.75) - (x*1). and yes it is the most most logical method. In order for your method to work you would have to treat the percentages and 2 completely opposite types of values and use them arbitrarily how you want to. You are forgetting that there is an underlying value there and that the percentages are not 0 and infinity, on and off switches.
I highlighted a line.. It is still doing this, it is still calculating one side, then calculating the other. The difference it is not reassigning another variable to be a different value before it does the second percentages.
Most people are bad at division (not talking about you). So when they see 100% they do not think of ratios, because ratios evoke the thought of division. I cannot think of better ways they can say something like this that does not become overly convoluted. It is clear, and concise.