Act 6.2 quest design concerns and the future of the game

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  • xNigxNig Member Posts: 7,330 ★★★★★

    xNig said:

    xNig said:

    Sorry. When you mentioned SKILL together with the Champion fight, I stopped reading.

    The Champion’s last 10% is the very definition of needing SKILL. If you don’t have it, you’ll never get past it regardless of how many units you dump in.

    I agree that fight in itself is a great test of skills. I do have a big issue with the no retreat node attached to one path tho. If there is something most of us are missing im all ears. But so far it seems like one of the biggest bs matches every created. Havent left a quest in god knows how long. I sadly had to see myself beat there tho with 100% beeing so close
    I had troubles with the No Retreat noded Champion as well. It was my final final boss of my run and I couldn’t take him down despite my timer being at 12hours+. Ran out of units (had around 3k when I started my Legends run), didn’t wanna spend, and didn’t get my tag for 6.2. 🤷🏻‍♂️

    Anyway, the irony was, after saving up 1k units to try him out again after 1+ weeks, I took him down to 10% with SymSup and R4 CptIW without spending any items. 😞
    Yeah thats my issue. I may be wrong. I hope i am wrong. But i have only seen she hulk ans capiw do the no retreat node. I just find it to be very cheap and fruatrating and its a shame that one node is gonna keep me from 100% 6.2. Im not trying to be entitled here. But unless im wrong 2 counters is not enough
    Nah. I got him to 4 charges after getting him down to 10% with SymSup. Then mis-evaded and died. Cleaned up with CptIW cause he was at full health anyway. So yes, definitely able to be done with SS or other champs.
  • xNigxNig Member Posts: 7,330 ★★★★★
    raffster said:

    I agree with the OP.

    One of the biggest considerations of the game dev team is that there are players like me who will never truly get or understand how to do a specific type of move in the game. The problem here is almost identical to the problems that certain players experienced fighting Nameless Thanos and cannot get past certain stages no matter how hard we try, practice and how much units we spend.

    I am just making a guess that I will probobaly spend 40K units to get to a point where my fingers will know what to do to get past that final 10% of the final fight in Act 6.2.

    I strongly recommend that The Champion boss be reworked and that indestructible charges be removed some other way other than dexterity. Make it difficult, not unreasonably difficult. It is wrong to assume that the vast majority of the players can fight like the best YouTubers.

    I hope the future segments of the game will consider the inputs given here because games are meant to be challenging, not be at the point of almost impossible to beat.


    You can duel a Champion boss to practice.
  • xNigxNig Member Posts: 7,330 ★★★★★
    Kobster84 said:

    xNig said:

    xNig said:

    Don't worry. I'll do my best to make sure 6.3 has more fights like the Champion where throwing 194857392845739 units doesn't ensure he can be taken down.

    I didn't get an invite again. I guess blowing off the 6.1 beta after original no retreat put me in the doghouse lol
    Hahah. Chill bro. Don’t fret! I’ll do my best to make it as “skill based” as possible, although our definition of “skill” might be different from what others define it as. Lol
    You can’t deny outside of the champion most of act 6 isn’t skill based but roster based
    And also on the champion fight while the last 10% does require skill it also does require specific champs

    Maybe. But it was specifically stated in the Dev Diary that roster depth was a focus moving forward in end game content.
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