**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Health potions problem, I have one suggestion
Geoqui21
Posts: 55 ★
As we all start getting 5* and 6*, we still have to buy and use health potions for war/eq/etc. Those health potions used to be a “good buy” because the strongest champ in the game were 4*s..
Now, health potions barely scratch the health bar of 5* and 6*.
So I have a suggestion @Kabam Miike @Kabam Porthos
Why don’t you make health potions recover a percentage of the health bar, rather than a set amount? That way you can get the value for what you pay.
For example 1%, 3%, 5%, 10% etc.. recover same amount of health for every level of character.
I know you guys make the most money out of selling so many health potions, but just some food for thought🤷🏽♂️
Now, health potions barely scratch the health bar of 5* and 6*.
So I have a suggestion @Kabam Miike @Kabam Porthos
Why don’t you make health potions recover a percentage of the health bar, rather than a set amount? That way you can get the value for what you pay.
For example 1%, 3%, 5%, 10% etc.. recover same amount of health for every level of character.
I know you guys make the most money out of selling so many health potions, but just some food for thought🤷🏽♂️
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