Summoners, the Necrosword Crystals (the crystals in the Knull Cavalier Preview Bundle) currently have a higher than intended drop rate of 6-Star Champions.

We will be leaving the crystals as is for the time being, but will be correcting the drop rates before Knull receives his official release on October 28th. To ensure that this does not affect anybody that purchased this preview bundle, we will be auto-opening these crystals before that date, but this means you will not see what you received. To avoid any confusion, please open your crystals yourself ASAP.

Dexterity Bug: Precision Buff counts as applying/expiring twice.

This issue has been present since the dexterity mastery change some time ago but as new nodes have been released that effect buff application my annoyance with it has increased and u wanted to bring it to the attention of the developer and the rest of the community.

My main issue is this: The precision buff that comes from using the dexterity mastery counts as applying twice. Once when you first successfully dodge an attack and then again right at the moment you strike the opponent and it starts to expire (expiration time of course varies by number of points in the mastery). In general this is not a home problem but has some annoying interactions in a few scenarios:

1) Buffet: If you acquire a dexterity buff while the buffet timer is resetting and do not manage to strike the opponent before the buffet timer resets, when you finally do strike the opponent, they will heal and you dexterity buff will instantly expire instead of slowly expiring over time. If you do not strike the opponent it will not trigger buffet and precision buff remains.

2) Burden of might: When you dexterity you get drained 25% power once the dexterity precision buff applies and then again once you strike the oponent and it begins to expire.

3) Dormamu's Degeneration: The timer starts once you strike the opponent and it begins to expire and then again once it finishes expiring.

There are several other examples but these were some of the most annoying to me, particularly with Dorm as a map 6 miniboss and the increasing number of nodes that interact with buffs applying.

Thanks,

Cendar333

Comments

  • Cendar333Cendar333 Posts: 292

    I think it’s because it goes from being a permanent buff Into a timed buff

    I agree with you, but I don't think it was designed with that in mind, and I don't think it's working as intended. The rework was specifically designed to prevent it from counting multiple times (I.e. with dormamu etc...) So I don't think this was what was intended.

    It has been functioning that way for some time, but I don't think anyone has brought up this issue before.
  • Cendar333Cendar333 Posts: 292
    Since essentially this mastery seems to be applying 2 buffs, One way to solve this issue would be to make one of the buffs a passive, possibly the second one that starts expiring.
  • phillgreenphillgreen Posts: 2,364 ★★★★
    This has been raised and ignored previously.
  • YoMovesYoMoves Posts: 1,179 ★★★★
    Heck, I have had a long, detailed post I made on this matter completely deleted and ignored without a second glance. I'm worried Kabam is trying to sweep this one under the rug.
  • Cendar333Cendar333 Posts: 292
    Wondering if I might get a response from the developers on whether or not this "double buff" is how dexterity was intended to function since the change a while back. Any feedback/response would be much appreciated!
Sign In or Register to comment.