Summoners, we recently encountered an issue with the Alliance Quest Setup Phase Starting Timer that may cause the Setup Phase Starting Timer to display erroneous information, though we are working on a fix for it as quickly as possible. Additionally, if the Setup Phase does not let you plan your days in advance, you will be able to once the Event officially begins on the Alliance Quest Start date.

For clarity, the next Alliance Quest Enlistment Phase will begin on December 5 at 20:00 UTC, regardless of what the in-game timers display.

The next Alliance Quest Start will be on December 6 at 20:00 UTC. This is when Summoners should be able to enter each Map. Thank you for your patience and understanding as we work to resolve this issue.
Alliance War Season Rewards will start to roll out to Summoners very soon. These will take a while to get to everybody, so do not worry if an Alliance Mate receives their rewards, but you haven't yet. We thank you for your patience.

Node Ideas I made when I was bored

Here are some node ideas I thought of when I was bored.
New Nodes Ideas:
Arc Shield
- When struck, defenders have an (x) chance to gain an Armor up buff for (x) seconds. Activating a special attack converts 2 armor ups into one permanent armor up passive
Nano-Inhibitors *
- Attacker’s offensive ability accuracy is reduced by (x)% for every armor up effect on the defender (whether passive or active)
Darkness
- Both Champions have an (x)% chance to miss their attacks. (Blind champions can ignore this). This chance increases if it is new moon.
Superior Damage
- The Defender gains a permanent Superior Damage buff. This allows the defender to ignore Armor, Resistances, and Ability Accuracy Reduction
Superior Accuracy
- The Defender gains a permanent Superior Accuracy buff. This allows the defender to ignore Auto-block, Evade, and Miss
Superior Strike
- The Defender gains a permanent Superior Strike buff. This allows the defender to ignore Auto-block, Evade, Miss, Armor, Resistances, Ability Accuracy Reduction, and Perfect Block Chance
Tech Corruptor
- If the attacker is Tech, Any ability that locks or lowers power will be done to the attacker instead of the opponent
Cosmic Corruptor
- If the attacker is Cosmic, the buffs they receive will turn to the negative Debuff versions of them
Mystic Corruptor
- If the attacker is mystic, their nullify will instead grant a duplicate of the buff they would nullify
Science Corruptor
- If the attacker is science, their debuffs will instead turn into the positive buff versions of the
Skill Corruptor
- If the attacker’s is skill, critical hits have 100% reduced ability accuracy and (x)% of the damage done by critical hits will be done to the attacker
Mutant Corruptor
- If the attacker is mutant, special attacks deal (x)% less damage and ability accuracy is reduced by 100% during specials
Energy Vulnerability
- The Defender gains (x)% increased physical resistance, but their energy resistance is reduced by (x)%
Physical Vulnerability
- The Defender gains (x)% increased energy resistance, but their physical resistance is reduced by (x)%
Slowed Down
- The attacker is inflicted with a permanent Slow debuff. This effect will be removed for (x) seconds after using a special attack
Bullet Rush
- Attacker’s Bullet attacks deal 100% increased damage and have 100% increased ability accuracy
Seasons of Change
- Seasons periodically change during the fight, causing special effects to happen depending on the current season. The effects of the previous season are cleansed when the next season arrives.
- Summer: Both Champions are inflicted with a permanent Incinerate passive and both champions’ armor gets reduced by (x) every second.
- Spring: Both Champions’ ability accuracy are increased by (x)% and their buff potencies are increased by (x)%
- Autumn: Both Champions lose (x)% critical rating and (x)% critical damage and healing for both champions are reversed.
- Winter: Both Champions are inflicted with a permanent Coldsnap passive and whenever they use special attacks they are inflicted with (x)% of their attack rating as cold snap damage
Echo
- When the attacker hits an opponent, (x)% of the damage dealt will go back to the attacker after (x) seconds. Damage from this effect will be reduced by 100% while attacking.
Pause Time
- Special Attacks pause the durations of both the attacker’s and the defenders: buffs and Debuffs for (x) seconds
Arms Race
- Whoever reaches a power bar first gains Prowess, increasing Special Damage by 150%. This affects all 3 power bars. All prowess are removed after a special attack. After using a special, the champion that lost the race will be power locked until the other champion uses their special.
Sharpened Blades
- All blade attacks deal 100% increased damage and have 100% increased ability accuracy
Bullseye
- The Defender’s projectile attacks cannot miss or be evaded
Damage Reversal
- Every 15 seconds, the attack rating of the defender and the attacker switches for 15 seconds.

Feedback is greatly appreciated! thanks for reading!
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