Dynamic PI changes during fight / during process of quest

I don't know if this would be possible to implement to the game, but i always thought it would be cool if champs that rank up from fight to fight would change the PI during the quest / fight, for example:
Corvus Glaive: After gaining a persistent charge which boosts crit damage rating -> PI gets higher
Aegon: Depending on the carried over combo meter the PI rises from fight to fight
Howard: Using SP1 -> PI of opponent decreases
there would be many more examples i guess, but you get the point
It would also be cool if specific matchups are taken into the PI calculation, just like with class advantages, for example:
Void gets a higher PI against Mephisto due to incinerate immunity
Corvus a lower PI against Ebony Maw because he cant't hit him (so very low PI
)
There would be countless interactions that would affect the PI, so maybe that would get a little to complicated to calculate...
What are your thoughts on this?
Corvus Glaive: After gaining a persistent charge which boosts crit damage rating -> PI gets higher
Aegon: Depending on the carried over combo meter the PI rises from fight to fight
Howard: Using SP1 -> PI of opponent decreases
there would be many more examples i guess, but you get the point
It would also be cool if specific matchups are taken into the PI calculation, just like with class advantages, for example:
Void gets a higher PI against Mephisto due to incinerate immunity
Corvus a lower PI against Ebony Maw because he cant't hit him (so very low PI

There would be countless interactions that would affect the PI, so maybe that would get a little to complicated to calculate...
What are your thoughts on this?
0
Comments