Dynamic PI changes during fight / during process of quest

I don't know if this would be possible to implement to the game, but i always thought it would be cool if champs that rank up from fight to fight would change the PI during the quest / fight, for example:

Corvus Glaive: After gaining a persistent charge which boosts crit damage rating -> PI gets higher
Aegon: Depending on the carried over combo meter the PI rises from fight to fight
Howard: Using SP1 -> PI of opponent decreases
there would be many more examples i guess, but you get the point

It would also be cool if specific matchups are taken into the PI calculation, just like with class advantages, for example:

Void gets a higher PI against Mephisto due to incinerate immunity
Corvus a lower PI against Ebony Maw because he cant't hit him (so very low PI :D )
There would be countless interactions that would affect the PI, so maybe that would get a little to complicated to calculate...

What are your thoughts on this?


  • Haji_SaabHaji_Saab Posts: 4,102 ★★★★★
    PI doesn't mean anything with regards to champ abilities. So, what's the point?
  • PrentexPrentex Posts: 93
    I just thought it would a nice feature, since PI means power index, and a Corvus with 4 charges is way more powerful than a Corvus with zero charges...
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