**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Dynamic PI changes during fight / during process of quest
Prentex
Posts: 297 ★
I don't know if this would be possible to implement to the game, but i always thought it would be cool if champs that rank up from fight to fight would change the PI during the quest / fight, for example:
Corvus Glaive: After gaining a persistent charge which boosts crit damage rating -> PI gets higher
Aegon: Depending on the carried over combo meter the PI rises from fight to fight
Howard: Using SP1 -> PI of opponent decreases
there would be many more examples i guess, but you get the point
It would also be cool if specific matchups are taken into the PI calculation, just like with class advantages, for example:
Void gets a higher PI against Mephisto due to incinerate immunity
Corvus a lower PI against Ebony Maw because he cant't hit him (so very low PI )
There would be countless interactions that would affect the PI, so maybe that would get a little to complicated to calculate...
What are your thoughts on this?
Corvus Glaive: After gaining a persistent charge which boosts crit damage rating -> PI gets higher
Aegon: Depending on the carried over combo meter the PI rises from fight to fight
Howard: Using SP1 -> PI of opponent decreases
there would be many more examples i guess, but you get the point
It would also be cool if specific matchups are taken into the PI calculation, just like with class advantages, for example:
Void gets a higher PI against Mephisto due to incinerate immunity
Corvus a lower PI against Ebony Maw because he cant't hit him (so very low PI )
There would be countless interactions that would affect the PI, so maybe that would get a little to complicated to calculate...
What are your thoughts on this?
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