Quicksilver
Cavalier
Member Posts: 246 ★
Quicksilver
Has evade on par with Night-crawler. Animated in a way so it looks like he moves back super fast.
His light attacks have a 25% chance to double hit.
Awaken ability is to dodge missile attacks like OG DD. Animated so it looks like he is dodging Matrix style. Can't dodge when stunned.
SP1= Sonic Boom
A blitzkrieg of 5 hits done super fast followed by him running back then at opponent for a sonic boom to stun. Hits comparable to Mr Fixit's Tommy Gun. Sonic Boom mid range damage.
SP2= 1 Mile Punch
Gets in a runners stance then charges at opponent super fast for a hit. Moves as fast as Cyclops’s blast. The further back he is from you, the more damage the hit does. Mid to High damage. Knocks back opponent
SP3= runs around opponent hitting them from all angles. The number of hits equal 3 + the number on the hit combo. Each hit low damage.
Give Quicksilver low attack damage and low health. Low damage for the number of hits he can do. Low health for his high evading.
Has evade on par with Night-crawler. Animated in a way so it looks like he moves back super fast.
His light attacks have a 25% chance to double hit.
Awaken ability is to dodge missile attacks like OG DD. Animated so it looks like he is dodging Matrix style. Can't dodge when stunned.
SP1= Sonic Boom
A blitzkrieg of 5 hits done super fast followed by him running back then at opponent for a sonic boom to stun. Hits comparable to Mr Fixit's Tommy Gun. Sonic Boom mid range damage.
SP2= 1 Mile Punch
Gets in a runners stance then charges at opponent super fast for a hit. Moves as fast as Cyclops’s blast. The further back he is from you, the more damage the hit does. Mid to High damage. Knocks back opponent
SP3= runs around opponent hitting them from all angles. The number of hits equal 3 + the number on the hit combo. Each hit low damage.
Give Quicksilver low attack damage and low health. Low damage for the number of hits he can do. Low health for his high evading.
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